Pets

From Super Auto Pets Wiki
Jump to navigation Jump to search

Pets are the player's units in Super Auto Pets. Each type of pet has a unique ability, base Health, and base Attack. Pets are bought from the Shop for 3 Gold each, and placed in the player's party. The player's party can only have 5 pets at once. Pets in a player's party can be:

  • Repositioned in the party.
  • Sold for 1 Gold per pet Level.
  • Merged with other pets of the same type to gain Experience, and potentially level up.
  • Fed Food to increase their stats or give them Food Perks.

Pet tiers unlock for purchase every other turn until all tiers are unlocked, with tier 1 available on turn 1 to tier 6 opening up on turn 11. The formula is tier X being unlockable in turn (2X-1). All Pets from all previous tiers of the highest tier can still appear.

In battle, your side of Pets attack in order from right to left with the enemy attacking from left to right.

Some pets have abilities that work well with other pets. See Pet Archetypes.

List of Pets

There are a total of 252 pets. 60 of these pets are in the Turtle Pack, 62 are exclusive to the Golden Pack, 56 are exclusive to the Star Pack, 46 are exclusive to the Puppy Pack (with 10 more being in the Puppy Pack but still available for free in Custom Packs) and 18 unique pets available only in the Weekly Pack or in Custom Packs.

All Pets are available for use in Custom Packs as long as you own the the appropriate packs. All Pets except Strawberry pets and Jerboa are capable of being in the randomly generated Weekly Packs.

Tokens are not listed here.

For a list of shop chances, please visit the Roll Chances page.

Tier 1 Pets

Name Ability Packs
Level Description
Ant 2 2 1 Faint → Give one random friend +1 attack and +1 health.
2 Faint → Give one random friend +2 attack and +2 health.
3 Faint → Give one random friend +3 attack and +3 health.
Beaver 3 2 1 Sell → Give two random friends +1 attack.
2 Sell → Give two random friends +2 attack.
3 Sell → Give two random friends +3 attack.
Cricket 1 3 1 Faint → Summon one 1/1 Zombie Cricket.
2 Faint → Summon one 2/2 Zombie Cricket.
3 Faint → Summon one 3/3 Zombie Cricket.
Duck 2 3 1 Sell → Give shop pets +1 health.
2 Sell → Give shop pets +2 health.
3 Sell → Give shop pets +3 health.
Fish 2 3 1 Level up → Give two friends +1 attack and +1 health.
2 Level up → Give two friends +2 attack and +2 health.
3 No ability.
Horse 2 1 1 Friend summoned → Give it +1 attack until end of battle.
2 Friend summoned → Give it +2 attack until end of battle.
3 Friend summoned → Give it +3 attack until end of battle.
Mosquito 2 2 1 Start of battle → Deal 1 damage to one random enemy.
2 Start of battle → Deal 1 damage to two random enemies.
3 Start of battle → Deal 1 damage to three random enemies.
Otter 1 3 1 Buy → Give one random friend +1 health.
2 Buy → Give two random friends +1 health.
3 Buy → Give three random friends +1 health.
Pig 4 1 1 Sell → Gain +1 gold.
2 Sell → Gain +2 gold.
3 Sell → Gain +3 gold.
Pigeon 3 1 1 Sell → Stock one free Bread Crumbs.
2 Sell → Stock two free Bread Crumbs.
3 Sell → Stock three free Bread Crumbs.
Baku 3 2 1 End turn → If turn number is even, replace ailment on one random friend with +1 health.
2 End turn → If turn number is even, replace ailment on one random friend with +2 health.
3 End turn → If turn number is even, replace ailment on one random friend with +3 health.
Axehandle Hound 3 1 1 Start of battle → If the enemy has multiple copies, deal 10 damage to one of them.
2 Start of battle → If the enemy has multiple copies, deal 20 damage to one of them.
3 Start of battle → If the enemy has multiple copies, deal 30 damage to one of them.
Barghest 1 3 1 Start of battle → Make the last perk-less enemy Spooked.
2 Start of battle → Make the two last perk-less enemies Spooked.
3 Start of battle → Make the three last perk-less enemies Spooked.
Tsuchinoko 1 2 1 Start of battle → Jump to the front space and gain +1 experience.
2 Start of battle → Jump to the front space and gain +2 experience.
3 Start of battle → Jump to the front space and gain +3 experience.
Murmel 1 2 1 Friend level-up → Gain +1 attack and +2 health until end of battle.
2 Friend level-up → Gain +2 attack and +4 health until end of battle.
3 Friend level-up → Gain +3 attack and +6 health until end of battle.
Alchemedes 1 4 1 Start of battle → Give the nearest friend ahead +1 mana.
2 Start of battle → Give the nearest friend ahead +2 mana.
3 Start of battle → Give the nearest friend ahead +3 mana.
Warf 2 2 1 Gains mana → Deal 1 damage to one random enemy.
2 Gains mana → Deal 2 damage to one random enemy.
3 Gains mana → Deal 3 damage to one random enemy.
Bunyip 3 1 1 Start of battle → Gain +1 health for each time you rolled this turn, up to 3.
2 Start of battle → Gain +2 health for each time you rolled this turn, up to 3.
3 Start of battle → Gain +3 health for each time you rolled this turn, up to 3.
Sneaky Egg 2 4 1 Start of battle → Faint and summon one 4/2 Cracked Egg.
2 Start of battle → Faint and summon one 8/4 Cracked Egg.
3 Start of battle → Faint and summon one 12/6 Cracked Egg.
Cuddle Toad 2 3 1 Sell → Choose one witch toy that breaks after 2 turns.
2 Sell → Choose one witch toy that breaks after 4 turns.
3 Sell → Choose one witch toy that breaks after 6 turns.
Basilisk 2 1 1 Start of battle → Transform the nearest pet ahead to a Rock with +2 health.
2 Start of battle → Transform the nearest pet ahead to a Rock with +4 health.
3 Start of battle → Transform the nearest pet ahead to a Rock with +6 health.
Bulldog 1 3 1 After attack → Set attack equal to health +1.
2 After attack → Set attack equal to health +2.
3 After attack → Set attack equal to health +3.
Chipmunk 3 2 1 Sell → Stock one 1-gold copy of this pet's food perk.
2 Sell → Stock two 1-gold copy of this pet's food perk.
3 Sell → Stock three 1-gold copy of this pet's food perk.
Groundhog 2 1 1 Faint → Gain +1 Trumpet.
2 Faint → Gain +2 Trumpets.
3 Faint → Gain +3 Trumpets.
Cone Snail 1 2 1 Start of battle → Give the nearest friend behind +2 health.
2 Start of battle → Give the nearest friend behind +4 health.
3 Start of battle → Give the nearest friend behind +6 health.
Goose 2 2 1 Start of battle → Remove 1 attack from the first enemy.
2 Start of battle → Remove 2 attack from the first enemy.
3 Start of battle → Remove 3 attack from the first enemy.
Pied Tamarin 1 2 1 Faint → Spend 1 Trumpet to deal 3 damage to one random enemy.
2 Faint → Spend 1 Trumpet to deal 3 damage to two random enemies.
3 Faint → Spend 1 Trumpet to deal 3 damage to three random enemies.
Opossum 2 3 1 Sell → Give one random Faint pet in the shop +1 attack and +1 health.
2 Sell → Give one random Faint pet in the shop +2 attack and +2 health.
3 Sell → Give one random Faint pet in the shop +3 attack and +3 health.
Silkmoth 3 1 1 Friend ahead hurt → Give it +1 health. Works 2 times per turn.
2 Friend ahead hurt → Give it +2 health. Works 2 times per turn.
3 Friend ahead hurt → Give it +3 health. Works 2 times per turn.
Magpie 1 4 1 End turn → Spend up to 1 gold and gain it back next turn.
2 End turn → Spend up to 2 gold and gain it back next turn.
3 End turn → Spend up to 3 gold and gain it back next turn.
Cockroach 1 4 1 Start of turn → Set attack to the current shop tier + 1.
2 Start of turn → Set attack to the current shop tier + 2.
3 Start of turn → Set attack to the current shop tier + 3.
Duckling 1 2 1 Sell → Give left-most shop pet +2 health.
2 Sell → Give left-most shop pet +4 health.
3 Sell → Give left-most shop pet +6 health.
Frog 3 2 1 Start of battle → Swap stats of the two adjacent friends.
2 Sell → Swap stats of the two adjacent friends.
3 End turn → Swap stats of the two adjacent friends.
Hummingbird 2 2 1 Start of battle → Give +2 attack and +1 health to one random Strawberry friend.
2 Start of battle → Give +2 attack and +1 health to one random Strawberry friend.
3 Start of battle → Give +2 attack and +1 health to one random Strawberry friend.
Kiwi 2 2 1 Sell → Replace one random friendly Strawberry perk with +2 attack and +2 health.
2 Sell → Replace one random friendly Strawberry perk with +4 attack and +4 health.
3 Sell → Replace one random friendly Strawberry perk with +6 attack and +6 health.
Marmoset 2 3 1 Sell → Your next roll is free.
2 Sell → Your next two rolls are free.
3 Sell → Your next three rolls are free.
Mouse 1 2 1 Sell → Replace shop food with one free Apple.
2 Sell → Replace shop food with one free Better Apple.
3 Sell → Replace shop food with one free Best Apple.
Pillbug 2 2 1 Shop tier upgraded → Give the two nearest pets behind +1 health.
2 Shop tier upgraded → Give the two nearest pets behind +2 health.
3 Shop tier upgraded → Give the two nearest pets behind +3 health.
Seahorse 2 3 1 Start of battle → Push the last enemy one space forward.
2 Start of battle → Push the last enemy two spaces forward.
3 Start of battle → Push the last enemy three spaces forward.
Beetle 1 2 1 Start of battle → Gain Honey Perk.
2 Start of battle → Gain Meat Bone Perk.
3 Start of battle → Gain Garlic Perk.
Bluebird 2 1 1 End turn → Give one random friend +1 attack.
2 End turn → Give one random friend +2 attack.
3 End turn → Give one random friend +3 attack.
Chinchilla 2 2 1 Sell → Summon one 2/2 level 1 Loyal Chinchilla.
2 Sell → Summon one 4/4 level 2 Loyal Chinchilla.
3 Sell → Summon one 6/6 level 3 Loyal Chinchilla.
Ferret 2 1 1 Buy → Choose one level 1 toy from tier 1.
2 Buy → Choose one level 2 toy from tier 1.
3 Buy → Choose one level 3 toy from tier 1.
Gecko 3 1 1 Start of battle → If you have a toy, gain +2 health.
2 Start of battle → If you have a toy, gain +4 health.
3 Start of battle → If you have a toy, gain +6 health.
Ladybug 1 3 1 Friend gained perk → Gain +2 attack until end of battle.
2 Friend gained perk → Gain +4 attack until end of battle.
3 Friend gained perk → Gain +6 attack until end of battle.
Moth 1 3 1 Start of battle → Give front-most friend +2 attack.
2 Start of battle → Give front-most friend +4 attack.
3 Start of battle → Give front-most friend +6 attack.
Frilled Dragon 1 1 1 Start of battle → Gain +1 attack and +1 health per friend with a Faint ability.
2 Start of battle → Gain +2 attack and +2 health per friend with a Faint ability.
3 Start of battle → Gain +3 attack and +3 health per friend with a Faint ability.
Sloth 1 1 1 "Sloth has no special ability. Is kind of lame combat-wise. But he truly believes in you!"
2 "Sloth has no special ability. Is kind of lame combat-wise. But he truly believes in you!"
3 "Sloth has no special ability. Is kind of lame combat-wise. But he truly believes in you!"

Tier 2 Pets

Name Ability Packs
Level Description
Crab 4 1 1 Start of battle → Copy 50% of health from the most healthy friend.
2 Start of battle → Copy 100% of health from the most healthy friend.
3 Start of battle → Copy 150% of health from the most healthy friend.
Flamingo 3 2 1 Faint → Give the two nearest friends behind +1 attack and +1 health.
2 Faint → Give the two nearest friends behind +2 attack and +2 health.
3 Faint → Give the two nearest friends behind +3 attack and +3 health.
Hedgehog 4 2 1 Faint → Deal 2 damage to all.
2 Faint → Deal 4 damage to all.
3 Faint → Deal 6 damage to all.
Kangaroo 2 3 1 Friend ahead attacks → Gain +1 attack and +1 health.
2 Friend ahead attacks → Gain +2 attack and +2 health.
3 Friend ahead attacks → Gain +3 attack and +3 health.
Peacock 2 5 1 Hurt → Gain +4 attack.
2 Hurt → Gain +8 attack.
3 Hurt → Gain +12 attack.
Rat 3 6 1 Faint → Summon one 1/1 Dirty Rat up front for the opponent.
2 Faint → Summon two 1/1 Dirty Rats up front for the opponent.
3 Faint → Summon three 1/1 Dirty Rats up front for the opponent.
Snail 2 2 1 End turn → If you lost last battle, give friends +1 health.
2 End turn → If you lost last battle, give friends +2 health.
3 End turn → If you lost last battle, give friends +3 health.
Spider 2 2 1 Faint → Summon one level 1 tier 3 pet as a 2/2.
2 Faint → Summon one level 2 tier 3 pet as a 4/4.
3 Faint → Summon one level 3 tier 3 pet as a 6/6.
Swan 1 2 1 Start of turn → Gain +1 gold.
2 Start of turn → Gain +2 gold.
3 Start of turn → Gain +3 gold.
Worm 1 3 1 Start of turn → Stock one 2-gold Apple.
2 Start of turn → Stock one 2-gold Better Apple.
3 Start of turn → Stock one 2-gold Best Apple.
Ghost Kitten 3 3 1 Take 3 less damage from abilities.
2 Take 6 less damage from abilities.
3 Take 9 less damage from abilities.
Frost Wolf 1 3 1 Faint → Make the first enemy Cold.
2 Faint → Make the two first enemies Cold.
3 Faint → Make the three first enemies Cold.
Mothman 3 3 1 Faint → Deal 2 damage to one enemy with ailments.
2 Faint → Deal 2 damage to two enemies with ailments.
3 Faint → Deal 2 damage to three enemies with ailments.
Drop Bear 2 2 1 Empty front space → Jump to the front and deal 3 damage to the last enemy in battle.
2 Empty front space → Jump to the front and deal 6 damage to the last enemy in battle.
3 Empty front space → Jump to the front and deal 9 damage to the last enemy in battle.
Jackalope 1 3 1 Friend jumped → Deal 2 damage to one random enemy.
2 Friend jumped → Deal 4 damage to one random enemy.
3 Friend jumped → Deal 6 damage to one random enemy.
Lucky Cat 2 3 1 Level-up → Gain +2 attack and +2 health now and +1 gold next turn.
2 Level-up → Gain +2 attack and +2 health now and +1 gold next turn.
3 No ability.
Ogopogo 1 2 1 Start of battle → Give front-most friend +1 experience.
2 Start of battle → Give front-most friend +2 experience.
3 Start of battle → Give front-most friend +3 experience.
Thunderbird 2 3 1 Start of battle → Give the front-most friend +3 mana.
2 Start of battle → Give the front-most friend +6 mana.
3 Start of battle → Give the front-most friend +9 mana.
Gargoyle 3 4 1 Faint → Spend mana to give the nearest friend behind +1 health per mana.
2 Faint → Spend mana to give the nearest friend behind +2 health per mana.
3 Faint → Spend mana to give the nearest friend behind +3 health per mana.
Bigfoot 2 3 1 Faint → Gain one free roll next turn.
2 Faint → Gain two free rolls next turn.
3 Faint → Gain three free rolls next turn.
Nightcrawler 1 1 1 Faint → Summon one Crawler with 3 attack, and +1 health for each friend summoned this turn.
2 Faint → Summon one Crawler with 6 attack, and +2 health for each friend summoned this turn.
3 Faint → Summon one Crawler with 9 attack, and +3 health for each friend summoned this turn.
Sphinx 2 5 1 Buy → Choose one level 1 adventurous toy.
2 Buy → Choose one level 2 adventurous toy.
3 Buy → Choose one level 3 adventurous toy.
Chupacabra 4 2 1 Knock out → Give +1 health to one random friend. Triggers 3 times.
2 Knock out → Give +1 health to one random friend. Triggers 6 times.
3 Knock out → Give +1 health to one random friend. Triggers 9 times.
Golden Beetle 2 3 1 Sell → Gain +1 gold. Triple if attack is at least 10.
2 Sell → Gain +2 gold. Triple if attack is at least 10.
3 Sell → Gain +3 gold. Triple if attack is at least 10.
African Penguin 1 3 1 Buy → Give three random friends +1 attack.
2 Buy → Give three random friends +2 attack.
3 Buy → Give three random friends +3 attack.
Black Necked Stilt 3 2 1 Faint → Gain +2 Trumpets.
2 Faint → Gain +4 Trumpets.
3 Faint → Gain +6 Trumpets.
Door Head Ant 2 2 1 Empty front space → If in battle, push this to the front and gain +4 health.
2 Empty front space → If in battle, push this to the front and gain +8 health.
3 Empty front space → If in battle, push this to the front and gain +12 health.
Gazelle 2 3 1 Start of turn → Gain +1 attack and +1 health until end of battle for each gold over 10.
2 Start of turn → Gain +2 attack and +2 health until end of battle for each gold over 10.
3 Start of turn → Gain +3 attack and +3 health until end of battle for each gold over 10.
Hercules Beetle 3 4 1 Sell → Give friends front-to-back +1 attack for each battle this has fought.
2 Sell → Give friends front-to-back +2 attack for each battle this has fought.
3 Sell → Give friends front-to-back +3 attack for each battle this has fought.
Lizard 1 3 1 Hurt → Summon one 3/1 Lizard Tail. Works 2 times per turn.
2 Hurt → Summon one 6/2 Lizard Tail. Works 2 times per turn.
3 Hurt → Summon one 9/3 Lizard Tail. Works 2 times per turn.
Sea Turtle 2 5 1 Friend Summoned → If in battle, give it +3 health.
2 Friend Summoned → If in battle, give it +6 health.
3 Friend Summoned → If in battle, give it +9 health.
Sea Urchin 3 2 1 Faint → Remove 5 health from the first enemy.
2 Faint → Remove 5 health from the first two enemies.
3 Faint → Remove 5 health from the first three enemies.
Squid 5 2 1 Faint → Spend 1 Trumpet to give the first enemy Ink.
2 Faint → Spend 1 Trumpet to give the two first enemies Ink.
3 Faint → Spend 1 Trumpet to give the three first enemies Ink.
Stoat 2 2 1 Sell → Summon one level 1 pet from your current tier as a 1/1.
2 Sell → Summon one level 2 pet from your current tier as a 1/1.
3 Sell → Summon one level 3 pet from your current tier as a 1/1.
Atlantic Puffin 2 3 1 Start of battle → Deal 2 damage for each Strawberry friend to one random enemy.
2 Start of battle → Deal 2 damage for each Strawberry friend to two random enemies.
3 Start of battle → Deal 2 damage for each Strawberry friend to three random enemies.
Dove 2 1 1 Faint → Give two Strawberry friends +2 attack and +2 health.
2 Faint → Give two Strawberry friends +4 attack and +4 health.
3 Faint → Give two Strawberry friends +6 attack and +6 health.
Guinea Pig 2 3 1 Buy → Summon one 1/1 Guinea Pig.
2 Buy → Summon one 2/2 Guinea Pig.
3 Buy → Summon one 3/3 Guinea Pig.
Iguana 3 3 1 Enemy summoned or pushed → Deal 2 attack to it.
2 Enemy summoned or pushed → Deal 4 attack to it.
3 Enemy summoned or pushed → Deal 6 attack to it.
Jellyfish 2 3 1 Friend level-up → Gain +1 attack and +1 health.
2 Friend level-up → Gain +2 attack and +2 health.
3 Friend level-up → Gain +3 attack and +3 health.
Koala 3 2 1 Friend hurt → Give it +1 attack and +1 health. Works 1 time per turn.
2 Friend hurt → Give it +2 attack and +2 health. Works 1 time per turn.
3 Friend hurt → Give it +3 attack and +3 health. Works 1 time per turn.
Panda 2 4 1 Start of battle → If friend ahead, give 50% of attack and health to it and then faint.
2 Start of battle → If friend ahead, give 100% of attack and health to it and then faint.
3 Start of battle → If friend ahead, give 150% of attack and health to it and then faint.
Salamander 2 4 1 Friend bought → If it has a Start of battle ability, gain +2 attack. Works 1 time per turn.
2 Friend bought → If it has a Start of battle ability, gain +4 attack. Works 1 time per turn.
3 Friend bought → If it has a Start of battle ability, gain +6 attack. Works 1 time per turn.
Stork 2 1 1 Faint → Summon one level 1 pet from the previous shop tier as a 3/2.
2 Faint → Summon one level 2 pet from the previous shop tier as a 6/4.
3 Faint → Summon one level 3 pet from the previous shop tier as a 9/6.
Yak 3 5 1 End turn → Deal 1 damage to itself and gain +1 attack.
2 End turn → Deal 1 damage to itself and gain +2 attack.
3 End turn → Deal 1 damage to itself and gain +3 attack.
Bat 1 2 1 Start of battle → Make one random enemy Weak.
2 Start of battle → Make two random enemies Weak.
3 Start of battle → Make three random enemies Weak.
Beluga Sturgeon 2 3 1 Faint → Summon one 2/3 Dolphin with Rice in the back.
2 Faint → Summon two 2/3 Dolphins with Rice in the back.
3 Faint → Summon three 2/3 Dolphins with Rice in the back.
Dromedary 2 4 1 Start of turn → Give the two left-most shop pets +1 attack and +1 health.
2 Start of turn → Give the two left-most shop pets +2 attack and +2 health.
3 Start of turn → Give the two left-most shop pets +3 attack and +3 health.
Frigatebird 2 5 1 Friend gained ailment → Give it Rice. Works 1 time per turn.
2 Friend gained ailment → Give it Rice. Works 2 times per turn.
3 Friend gained ailment → Give it Rice. Works 3 times per turn.
Lemur 3 3 1 Buy → Choose one level 1 toy from tier 2.
2 Buy → Choose one level 2 toy from tier 2.
3 Buy → Choose one level 3 toy from tier 2.
Mandrill 3 4 1 Faint → Break friendly tier 2 or lower toy.
2 Faint → Break friendly tier 4 or lower toy.
3 Faint → Break friendly tier 6 or lower toy.
Robin 2 3 1 Start of battle → Summon one 2/3 level 1 Nest and give it Egg Perk.
2 Start of battle → Summon one 4/6 level 2 Nest and give it Egg Perk.
3 Start of battle → Summon one 6/9 level 3 Nest and give it Egg Perk.
Shrimp 2 2 1 Friend sold → Give one random friend +1 health.
2 Friend sold → Give one random friend +2 health.
3 Friend sold → Give one random friend +3 health.
Tabby Cat 4 2 1 Friendly gained perk → Give two random friends +1 health until end of battle.
2 Friendly gained perk → Give two random friends +2 health until end of battle.
3 Friendly gained perk → Give two random friends +3 health until end of battle.
Toucan 3 3 1 Faint → Copy food perk to the nearest friend behind.
2 Faint → Copy food perk to the two nearest friends behind.
3 Faint → Copy food perk to the three nearest friends behind.
Wombat 3 3 1 Start of battle → Copy Faint Ability as level 1 from the highest tier enemy.
2 Start of battle → Copy Faint Ability as level 2 from the highest tier enemy.
3 Start of battle → Copy Faint Ability as level 3 from the highest tier enemy.

Tier 3 Pets

Name Ability Packs
Level Description
Badger 6 3 1 Faint → Deal 50% attack damage to adjacent pets.
2 Faint → Deal 100% attack damage to adjacent pets.
3 Faint → Deal 150% attack damage to adjacent pets.
Camel 3 4 1 Hurt → Give the nearest friend behind +1 attack and +2 health.
2 Hurt → Give the nearest friend behind +2 attack and +4 health.
3 Hurt → Give the nearest friend behind +3 attack and +6 health.
Dodo 4 2 1 Start of battle → Give 50% of attack to the nearest friend ahead.
2 Start of battle → Give 100% of attack to the nearest friend ahead.
3 Start of battle → Give 150% of attack to the nearest friend ahead.
Dog 3 2 1 Friend summoned → Gain +2 attack and +1 health until end of battle.
2 Friend summoned → Gain +4 attack and +2 health until end of battle.
3 Friend summoned → Gain +6 attack and +3 health until end of battle.
Dolphin 4 3 1 Start of battle → Deal 4 damage to the lowest health enemy.
2 Start of battle → Deal 4 damage to the lowest health enemy. Triggers 2 times.
3 Start of battle → Deal 4 damage to the lowest health enemy. Triggers 3 times.
Elephant 3 7 1 After attack → Deal 1 damage to the nearest friend behind.
2 After attack → Deal 1 damage to the nearest friend behind. Triggers 2 times.
3 After attack → Deal 1 damage to the nearest friend behind. Triggers 3 times.
Giraffe 1 2 1 End turn → Give the nearest friend ahead +1 attack and +1 health.
2 End turn → Give the nearest two friends ahead +1 attack and +1 health.
3 End turn → Give the nearest three friends ahead +1 attack and +1 health.
Ox 1 3 1 Friend ahead faints → Gain Melon perk and +1 attack. Works 1 time per turn.
2 Friend ahead faints → Gain Melon perk and +1 attack. Works 2 time per turn.
3 Friend ahead faints → Gain Melon perk and +1 attack. Works 3 time per turn.
Rabbit 1 2 1 Friendly ate food → Give them +1 health.
2 Friendly ate food → Give them +2 health.
3 Friendly ate food → Give them +3 health.
Sheep 2 2 1 Faint → Summon two 2/2 Rams.
2 Faint → Summon two 4/4 Rams.
3 Faint → Summon two 6/6 Rams.
Skeleton Dog 3 3 1 Faint → Give one random friend permanent +1 attack and +1 health.
2 Faint → Give two random friends permanent +1 attack and +1 health.
3 Faint → Give three random friends permanent +1 attack and +1 health.
Mandrake 2 3 1 Start of Battle → Make one tier 2 or lower Faint enemy Dazed.
2 Start of Battle → Make one tier 4 or lower Faint enemy Dazed.
3 Start of Battle → Make one tier 6 or lower Faint enemy Dazed.
Fur-Bearing Trout 2 2 1 Faint → Give Rambutan perk to the nearest friend behind.
2 Faint → Give Rambutan perk to the two nearest friends behind.
3 Faint → Give Rambutan perk to the three nearest friends behind.
Mana Hound 2 5 1 Start of battle → Give the nearest friend ahead +1 mana for each roll this turn, up to 5 rolls.
2 Start of battle → Give the nearest friend ahead +2 mana for each roll this turn, up to 5 rolls.
3 Start of battle → Give the nearest friend ahead +3 mana for each roll this turn, up to 5 rolls.
Calygreyhound 3 4 1 Faint → Spend mana to remove 1 health per mana from the two most healthy enemies.
2 Faint → Spend mana to remove 2 health per mana from the two most healthy enemies.
3 Faint → Spend mana to remove 3 health per mana from the two most healthy enemies.
Brain Cramp 1 2 1 Empty front space → Jump to the front and gain +2 attack and Melon perk in battle.
2 Empty front space → Jump to the front and gain +4 attack and Melon perk in battle.
3 Empty front space → Jump to the front and gain +6 attack and Melon perk in battle.
Minotaur 1 2 1 Friend ahead attacks → Gain +1 attack and +1 health for each of the friend's level.
2 Friend ahead attacks → Gain +2 attack and +2 health for each of the friend's level.
3 Friend ahead attacks → Gain +3 attack and +3 health for each of the friend's level.
Wyvern 3 4 1 Friendly level-up → Gain 1 extra shop reward.
2 Friendly level-up → Gain 2 extra shop reward.
3 Friendly level-up → Gain 3 extra shop reward.
Ouroboros 2 4 1 Roll → Give unfrozen shop pets +1 health until end of battle for each roll this turn.
2 Roll → Give unfrozen shop pets +2 health until end of battle for each roll this turn.
3 Roll → Give unfrozen shop pets +3 health until end of battle for each roll this turn.
Griffin 4 3 1 Sell → Summon a level 1 Treasure Map that leads to a Treasure Chest.
2 Sell → Summon a level 2 Treasure Map that leads to a Treasure Chest.
3 Sell → Summon a level 3 Treasure Map that leads to a Treasure Chest.
Foo Dog 3 5 1 Buy → Give future shop pets from the next tier permanent +2 health.
2 Buy → Give future shop pets from the next tier permanent +4 health.
3 Buy → Give future shop pets from the next tier permanent +6 health.
Tree Ent 2 5 1 Start of battle → If this has 6 or less attack, gain Coconut Perk.
2 Start of battle → If this has 12 or less attack, gain Coconut Perk.
3 Start of battle → If this has 18 or less attack, gain Coconut Perk.
Slime 3 3 1 Faint → Summon one 2/2 Slime for each two battles fought.
2 Faint → Summon one 4/4 Slime for each two battles fought.
3 Faint → Summon one 6/6 Slime for each two battles fought.
Pegasus 1 3 1 Friend summoned → Give three friends +1 attack until end of battle.
2 Friend summoned → Give three friends +2 attack until end of battle.
3 Friend summoned → Give three friends +3 attack until end of battle.
Deer Lord 4 3 1 End turn → Knock out the nearest friend ahead and stock one free Bacon.
2 End turn → Knock out the nearest friend ahead and stock two free Bacons.
3 End turn → Knock out the nearest friend ahead and stock three free Bacons.
Baboon 1 2 1 End turn → Give one random friend from the current shop tier +1 attack and + 2 health.
2 End turn → Give one random friend from the current shop tier +2 attack and + 4 health.
3 End turn → Give one random friend from the current shop tier +3 attack and + 6 health.
Betta Fish 2 3 1 Faint → Give the nearest friend behind +4 attack and +2 health.
2 Faint → Give the nearest friend behind +8 attack and +4 health.
3 Faint → Give the nearest friend behind +12 attack and +6 health.
Flea 4 2 1 Faint → Make the most healthy enemy Weak.
2 Faint → Make the two most healthy enemies Weak.
3 Faint → Make the three most healthy enemies Weak.
Flying Fish 3 2 1 Friend summoned → If in battle, give it +2 experience. Works 2 times per turn.
2 Friend summoned → If in battle, give it +4 experience. Works 2 times per turn.
3 Friend summoned → If in battle, give it +6 experience. Works 2 times per turn.
Guineafowl 2 4 1 Hurt → Gain +2 Trumpets.
2 Hurt → Gain +4 Trumpets.
3 Hurt → Gain +6 Trumpets.
Meerkat 1 3 1 Start of battle → Give adjacent friends +1 attack for every 3 Gold spent this turn.
2 Start of battle → Give adjacent friends +2 attack for every 3 Gold spent this turn.
3 Start of battle → Give adjacent friends +3 attack for every 3 Gold spent this turn.
Musk Ox 2 4 1 Friend ahead faints → Gain +1 attack and +2 health until end of battle.
2 Friend ahead faints → Gain +2 attack and +4 health until end of battle.
3 Friend ahead faints → Gain +3 attack and +6 health until end of battle.
Osprey 3 3 1 Faint → Summon one 2/1 Groundhog.
2 Faint → Summon two 2/1 Groundhogs.
3 Faint → Summon three 2/1 Groundhogs.
Royal Flycatcher 2 4 1 Enemy summoned → Deal 3 damage to one random enemy.
2 Enemy summoned → Deal 6 damage to one random enemy.
3 Enemy summoned → Deal 9 damage to one random enemy.
Surgeon Fish 3 3 1 Before attack → Spend 2 Trumpets to give the nearest friend behind +6 health.
2 Before attack → Spend 2 Trumpets to give the nearest friend behind +12 health.
3 Before attack → Spend 2 Trumpets to give the nearest friend behind +18 health.
Weasel 3 4 1 Faint → Gain +1 Gold on next turn.
2 Faint → Gain +2 Gold on next turn.
3 Faint → Gain +3 Gold on next turn.
Anteater 3 2 1 Faint → Summon one 1/1 level 3 Ant.
2 Faint → Summon two 1/1 level 3 Ants.
3 Faint → Summon three 1/1 level 3 Ants.
Capybara 2 5 1 Roll → Give unfrozen shop pets +2 attack and +1 health.
2 Roll → Give unfrozen shop pets +4 attack and +2 health.
3 Roll → Give unfrozen shop pets +6 attack and +3 health.
Cassowary 2 4 1 End turn → If this has a Strawberry friend, gain +1 attack and +1 health.
2 End turn → If this has a Strawberry friend, gain +2 attack and +2 health.
3 End turn → If this has a Strawberry friend, gain +3 attack and +3 health.
Eel 4 2 1 Start of battle → Gain 50% health.
2 Start of battle → Gain 100% health.
3 Start of battle → Gain 150% health.
Leech 4 2 1 End turn → Deal 1 damage to the nearest pet ahead and gain +1 health.
2 End turn → Deal 1 damage to the nearest pet ahead and gain +2 health.
3 End turn → Deal 1 damage to the nearest pet ahead and gain +3 health.
Okapi 2 3 1 Roll → Gain +1 attack and +1 health until end of battle. Works 5 times per turn.
2 Roll → Gain +2 attack and +2 health until end of battle. Works 5 times per turn.
3 Roll → Gain +3 attack and +3 health until end of battle. Works 5 times per turn.
Pug 5 2 1 Start of battle → Give the nearest friend ahead +1 experience.
2 Start of battle → Give the nearest friend ahead +2 experience.
3 Start of battle → Give the nearest friend ahead +3 experience.
Toad 3 3 1 Enemy hurt → Make it weak. Works 2 times per battle.
2 Enemy hurt → Make it weak. Works 4 times per battle.
3 Enemy hurt → Make it weak. Works 6 times per battle.
Woodpecker 4 3 1 Start of battle → Deal 2 damage to the nearest two pets ahead.
2 Start of battle → Deal 2 damage to the nearest two pets ahead. Triggers 2 times.
3 Start of battle → Deal 2 damage to the nearest two pets ahead. Triggers 3 times.
Flying Squirrel 4 3 1 Friendly toy broke → Re-summon the Toy, but its level can max be kept at 1.
2 Friendly toy broke → Re-summon the Toy, but its level can max be kept at 2.
3 Friendly toy broke → Re-summon the Toy, but its level can max be kept at 3.
Gold Fish 1 5 1 End turn → Increase sell value by 1 Gold.
2 End turn → Increase sell value by 2 Gold.
3 End turn → Increase sell value by 3 Gold.
Hare 3 4 1 Before attack → Copy food perk from one random enemy. Works 1 time per battle.
2 Before attack → Copy food perk from one random enemy. Works 2 time per battle.
3 Before attack → Copy food perk from one random enemy. Works 3 time per battle.
Hatching Chick 2 2 1 End turn → Give the nearest friend ahead +3 attack and +3 health until end of battle.
2 End turn → Give the nearest friend ahead +2 attack and +2 health.
3 End turn → Give the nearest friend ahead +1 experience.
Hoopoe Bird 3 2 1 Faint → Deal 2 damage to the first and last enemy.
2 Faint → Deal 4 damage to the first and last enemy.
3 Faint → Deal 6 damage to the first and last enemy.
Mole 2 3 1 Faint → Remove the two nearest friendly perks to summon one 6/6 Mole.
2 Faint → Remove the two nearest friendly perks to summon one 12/12 Mole.
3 Faint → Remove the two nearest friendly perks to summon one 18/18 Mole.
Owl 1 2 1 Start of turn → Summon one level 1 Mouse.
2 Start of turn → Summon one level 2 Mouse.
3 Start of turn → Summon one level 3 Mouse.
Pangolin 2 5 1 Faint → If you have a toy, give the nearest friend behind +5 health.
2 Faint → If you have a toy, give the nearest friend behind +10 health.
3 Faint → If you have a toy, give the nearest friend behind +15 health.
Puppy 3 3 1 Buy → Choose one level 1 toy from tier 3.
2 Buy → Choose one level 2 toy from tier 3.
3 Buy → Choose one level 3 toy from tier 3.
Tropical Fish 2 4 1 End turn → Give adjacent friends +1 health.
2 End turn → Give adjacent friends +2 health.
3 End turn → Give adjacent friends +3 health.
Aardvark 2 3 1 Enemy summoned → Gain +2 attack and +2 health.
2 Enemy summoned → Gain +4 attack and +4 health.
3 Enemy summoned → Gain +6 attack and +6 health.
Bear 3 5 1 Faint → Give Honey Perk to all pets within one space.
2 Faint → Give Honey Perk to all pets within two spaces.
3 Faint → Give Honey Perk to all pets within three spaces.
Emperor Tamarin 3 3 1 Sell → Give 33% attack and health to the leftmost shop pet.
2 Sell → Give 66% attack and health to the leftmost shop pet.
3 Sell → Give 100% attack and health to the leftmost shop pet.
Porcupine 2 6 1 Hurt → Deal 3 damage directly back.
2 Hurt → Deal 6 damage directly back.
3 Hurt → Deal 9 damage directly back.
Wasp 2 2 1 Shop tier upgraded → Gain +50% attack.
2 Shop tier upgraded → Gain +100% attack.
3 Shop tier upgraded → Gain +150% attack.

Tier 4 Pets

Name Ability Packs
Level Description
Bison 4 4 1 End turn → If this has a level 3 friend, gain +1 attack and +2 health.
2 End turn → If this has a level 3 friend, gain +2 attack and +4 health.
3 End turn → If this has a level 3 friend, gain +3 attack and +6 health.
Blowfish 3 6 1 Hurt → Deal 3 damage to one random enemy.
2 Hurt → Deal 6 damage to one random enemy.
3 Hurt → Deal 9 damage to one random enemy.
Deer 1 1 1 Faint → Summon one 5/5 Bus with Chili.
2 Faint → Summon one 10/10 Bus with Chili.
3 Faint → Summon one 15/15 Bus with Chili.
Hippo 4 5 1 Knock out → Gain +3 attack and +3 health.
2 Knock out → Gain +6 attack and +6 health.
3 Knock out → Gain +9 attack and +9 health.
Parrot 4 2 1 End turn → Copy ability from the nearest pet ahead as level 1 until end of battle.
2 End turn → Copy ability from the nearest pet ahead as level 2 until end of battle.
3 End turn → Copy ability from the nearest pet ahead as level 3 until end of battle.
Penguin 1 3 1 End turn → Give two level 2 or higher friends +1 attack and +1 health.
2 End turn → Give two level 2 or higher friends +2 attack and +2 health.
3 End turn → Give two level 2 or higher friends +3 attack and +3 health.
Skunk 3 5 1 Start of battle → Reduce the highest health enemy by 33% health.
2 Start of battle → Reduce the highest health enemy by 66% health.
3 Start of battle → Reduce the highest health enemy by 99% health.
Squirrel 2 5 1 Start of turn → Discount all shop food by 1 gold.
2 Start of turn → Discount all shop food by 2 gold.
3 Start of turn → Discount all shop food by 3 gold.
Turtle 2 5 1 Faint → Give Melon Perk to the nearest friend behind.
2 Faint → Give Melon Perk to the two nearest friends behind.
3 Faint → Give Melon Perk to the three nearest friends behind.
Whale 4 10 1 Start of battle → Swallow the nearest friend ahead and summon a new level 1 after fainting.
2 Start of battle → Swallow the nearest friend ahead and summon a new level 2 after fainting.
3 Start of battle → Swallow the nearest friend ahead and summon a new level 3 after fainting.
Unicorn 2 4 1 Friend gained ailment → Replace it with permanent +2 attack and +2 health. Works 1 time per turn.
2 Friend gained ailment → Replace it with permanent +2 attack and +2 health. Works 2 times per turn.
3 Friend gained ailment → Replace it with permanent +2 attack and +2 health. Works 3 times per turn.
Kraken 3 6 1 Start of battle → Remove 20% health from ALL other pets.
2 Start of battle → Remove 40% health from ALL other pets.
3 Start of battle → Remove 60% health from ALL other pets.
Visitor 5 4 1 Faint → Make ALL pets within one space Exposed.
2 Faint → Make ALL pets within two spaces Exposed.
3 Faint → Make ALL pets within three spaces Exposed.
Tiger Bug 4 4 1 Empty front space → Jump to the front and deal 3 damage to the two first enemies.
2 Empty front space → Jump to the front and deal 6 damage to the two first enemies.
3 Empty front space → Jump to the front and deal 9 damage to the two first enemies.
Tatzelwurm 3 4 1 Friend ahead faints → Deal 2 damage for each of its level to one random enemy.
2 Friend ahead faints → Deal 4 damage for each of its level to one random enemy.
3 Friend ahead faints → Deal 6 damage for each of its level to one random enemy.
Cyclops 4 5 1 Friend level-up → Give it +2 mana and +1 experience. Works 1 time per turn.
2 Friend level-up → Give it +2 mana and +1 experience. Works 2 times per turn.
3 Friend level-up → Give it +2 mana and +1 experience. Works 3 times per turn.
Chimera 3 3 1 Faint → Spend mana to summon one pet with +1 attack and +1 health per mana.
2 Faint → Spend mana to summon two pets pets with +1 attack and +1 health per mana.
3 Faint → Spend mana to summon three pets pets with +1 attack and +1 health per mana.
Roc 4 4 1 Start of battle → Give one random friend ahead +2 mana. Triggers 3 times.
2 Start of battle → Give one random friend ahead +2 mana. Triggers 6 times.
3 Start of battle → Give one random friend ahead +2 mana. Triggers 9 times.
Worm of Sand 3 5 1 Roll 6 times → Give the two highest tier friends +1 attack and +1 health.
2 Roll 6 times → Give the two highest tier friends +2 attack and +2 health.
3 Roll 6 times → Give the two highest tier friends +3 attack and +3 health.
Abomination 6 3 1 End turn → Swallow and copy the left-most Start of battle shop pet until end of battle.
2 End turn → Swallow and copy the two left-most Start of battle shop pets until end of battle.
3 End turn → Swallow and copy the three left-most Start of battle shop pets until end of battle.
Fairy 1 1 1 Buy → Choose one level 1 wondrous toy.
2 Buy → Choose one level 2 wondrous toy.
3 Buy → Choose one level 3 wondrous toy.
Rootling 1 5 1 End turn → Give two friends with less health than this +1 attack and +1 health.
2 End turn → Give two friends with less health than this +2 attack and +2 health.
3 End turn → Give two friends with less health than this +3 attack and +3 health.
Anubis 3 4 1 Start of battle → Activate tier 2 or lower Faint friends front-to-back.
2 Start of battle → Activate tier 4 or lower Faint friends front-to-back.
3 Start of battle → Activate tier 6 or lower Faint friends front-to-back.
Old Mouse 1 2 1 End turn → Summon one random level 1 nostalgic toy.
2 End turn → Summon one random level 2 nostalgic toy.
3 End turn → Summon one random level 3 nostalgic toy.
Hippocampus 2 4 1 Friend gains health → Give it +1 attack. Double in battle.
2 Friend gains health → Give it +2 attack. Double in battle.
3 Friend gains health → Give it +3 attack. Double in battle.
Cockatoo 4 2 1 Buy → Give one random Faint friend +2 attack and +2 health.
2 Buy → Give one random Faint friend +4 attack and +4 health.
3 Buy → Give one random Faint friend +6 attack and +6 health.
Cuttlefish 8 4 1 Faint → Give the last enemy Ink.
2 Faint → Give the last two enemies Ink.
3 Faint → Give the last three enemies Ink.
Falcon 5 5 1 Knock out → Summon one 3/3 level 1 copy of it. Works 3 times per battle.
2 Knock out → Summon one 3/3 level 2 copy of it. Works 3 times per battle.
3 Knock out → Summon one 3/3 level 3 copy of it. Works 3 times per battle.
Manatee 2 11 1 End turn → Take 5 damage and give the nearest friend ahead +2 attack and +1 health.
2 End turn → Take 5 damage and give the nearest friend ahead +4 attack and +2 health.
3 End turn → Take 5 damage and give the nearest friend ahead +6 attack and +3 health.
Manta Ray 5 6 1 End turn → If there is an empty space, gain +2 gold next turn.
2 End turn → If there is an empty space, gain +4 gold next turn.
3 End turn → If there is an empty space, gain +6 gold next turn.
Poison Dart Frog 5 2 1 Friend ahead faints → Deal 4 damage to the highest health enemy.
2 Friend ahead faints → Deal 8 damage to the highest health enemy.
3 Friend ahead faints → Deal 12 damage to the highest health enemy.
Saiga Antelope 4 3 1 Friend faints → Gain +1 trumpet.
2 Friend faints → Gain +2 trumpets.
3 Friend faints → Gain +3 trumpets.
Sealion 3 6 1 End turn → Give friends behind +1 attack and friends ahead +1 health.
2 End turn → Give friends behind +2 attack and friends ahead +2 health.
3 End turn → Give friends behind +3 attack and friends ahead +3 health.
Secretary Bird 2 5 1 Two friends faint → Give the nearest friend ahead +3 attack and +3 health.
2 Two friends faint → Give the nearest friend ahead +6 attack and +6 health.
3 Two friends faint → Give the nearest friend ahead +9 attack and +9 health.
Slug 4 4 1 Faint → Summon one 2/2 Smaller Slug that summons one 1/1 Smallest Slug.
2 Faint → Summon one 4/4 Smaller Slug that summons one 2/2 Smallest Slug.
3 Faint → Summon one 6/6 Smaller Slug that summons one 3/3 Smallest Slug.
Vaquita 3 4 1 Faint → Gain +50% trumpets.
2 Faint → Gain +100% trumpets.
3 Faint → Gain +150% trumpets.
Blobfish 2 6 1 Faint → Give the nearest friend behind +2 attack and +2 health and +1 experience.
2 Faint → Give the nearest friend behind +4 attack and +4 health and +2 experience.
3 Faint → Give the nearest friend behind +6 attack and +6 health and +3 experience.
Clownfish 3 4 1 Friendly pet level-up → Give it +2 attack and +2 health.
2 Friendly pet level-up → Give it +4 attack and +4 health.
3 Friendly pet level-up → Give it +6 attack and +6 health.
Crow 3 3 1 Sell → Stock one Chocolate.
2 Sell → Stock one Better Chocolate.
3 Sell → Stock one Best Chocolate.
Donkey 4 6 1 Friend faints → Push the last enemy to the front. Works 1 time per battle.
2 Friend faints → Push the last enemy to the front. Works 2 times per battle.
3 Friend faints → Push the last enemy to the front. Works 3 times per battle.
Hawk 4 3 1 Start of battle → Deal 7 damage to the opposite enemy.
2 Start of battle → Deal 14 damage to the opposite enemy.
3 Start of battle → Deal 21 damage to the opposite enemy.
Orangutan 3 6 1 End turn → Give the lowest health friendly pet +4 health.
2 End turn → Give the lowest health friendly pet +8 health.
3 End turn → Give the lowest health friendly pet +12 health.
Pelican 2 3 1 End turn & Start of battle → Give one random Strawberry friend +2 attack and +1 health.
2 End turn & Start of battle → Give one random Strawberry friend +4 attack and +2 health.
3 End turn & Start of battle → Give one random Strawberry friend +6 attack and +3 health.
Platypus 2 2 1 Sell & Faint → Summon one 3/3 level 1 Duck and Beaver.
2 Sell & Faint → Summon one 6/6 level 2 Duck and Beaver.
3 Sell & Faint → Summon one 9/9 level 3 Duck and Beaver.
Praying Mantis 7 2 1 Start of turn → Knock out adjacent friends and gain +2 attack and +2 health.
2 Start of turn → Knock out adjacent friends and gain +4 attack and +4 health.
3 Start of turn → Knock out adjacent friends and gain +6 attack and +6 health.
Starfish 3 4 1 Friend sold → If it had a Sell ability, give +1 attack and +1 health to one random friend.
2 Friend sold → If it had a Sell ability, give +2 attack and +2 health to one random friend.
3 Friend sold → If it had a Sell ability, give +3 attack and +3 health to one random friend.
Buffalo 4 4 1 Three friends sold → Gain +2 attack and +2 health.
2 Three friends sold → Gain +4 attack and +4 health.
3 Three friends sold → Gain +6 attack and +6 health.
Caterpillar 1 1 1 Start of turn → Gain +1 experience.
2 Start of turn → Gain +1 experience.
3 Start of battle → Transform into a Butterfly and copy stats of the strongest enemy.
Chameleon 3 5 1 End turn → Copy friendly toy ability as level 1 until end of battle.
2 End turn → Copy friendly toy ability as level 2 until end of battle.
3 End turn → Copy friendly toy ability as level 3 until end of battle.
Doberman 4 5 1 Start of battle → If this is your lowest tier pet, gain Coconut Perk and +8 attack.
2 Start of battle → If this is your lowest tier pet, gain Coconut Perk and +16 attack.
3 Start of battle → If this is your lowest tier pet, gain Coconut Perk and +24 attack.
Gharial 5 3 1 Buy → Choose one level 1 toy from tier 4.
2 Buy → Choose one level 2 toy from tier 4.
3 Buy → Choose one level 3 toy from tier 4.
Llama 2 5 1 End turn → If there is an empty space, gain +1 attack and +2 health.
2 End turn → If there is an empty space, gain +2 attack and +4 health.
3 End turn → If there is an empty space, gain +3 attack and +6 health.
Lobster 3 3 1 Friend summoned → If outside battle, gain +2 attack and +2 health.
2 Friend summoned → If outside battle, gain +4 attack and +4 health.
3 Friend summoned → If outside battle, gain +6 attack and +6 health.
Microbe 1 1 1 Faint → Make all pets weak.
2 Faint → Make all pets weak.
3 Faint → Make all pets weak.
Tahr 5 3 1 Faint → Give Chili Perk to the nearest friend behind.
2 Faint → Give Chili Perk to the two nearest friends behind.
3 Faint → Give Chili Perk to the three nearest friends behind.
Whale Shark 1 4 1 Gain perk or ailment → Remove it and gain +2 attack and +2 health.
2 Gain perk or ailment → Remove it and gain +4 attack and +4 health.
3 Gain perk or ailment → Remove it and gain +6 attack and +6 health.
Dragonfly 1 1 1 End turn → Give +1 attack and +1 health to one friend of each level.
2 End turn → Give +2 attack and +2 health to one friend of each level.
3 End turn → Give +3 attack and +3 health to one friend of each level.
Jerboa 1 3 1 Eats Apple → Give friends +1 attack and +1 health. Works 2 times per turn.
2 Eats Apple → Give friends +2 attack and +2 health. Works 2 times per turn.
3 Eats Apple → Give friends +3 attack and +3 health. Works 2 times per turn.
Lynx 5 3 1 Start of battle → Deal damage to one random enemy equal to the sum of all friendly levels.
2 Start of battle → Deal damage to two random enemies equal to the sum of all friendly levels.
3 Start of battle → Deal damage to three random enemies equal to the sum of all friendly levels.
Seagull 4 3 1 Friend summoned → Copy this pet's food perk to it. Works 1 time per turn.
2 Friend summoned → Copy this pet's food perk to it. Works 2 times per turn.
3 Friend summoned → Copy this pet's food perk to it. Works 3 times per turn.

Tier 5 Pets

Name Ability Packs
Level Description
Armadillo 2 6 1 Start of battle → Give ALL pets +8 health.
2 Start of battle → Give ALL pets +16 health.
3 Start of battle → Give ALL pets +24 health.
Cow 4 6 1 Buy → Replace food shop with two free Milk.
2 Buy → Replace food shop with two free Better Milk.
3 Buy → Replace food shop with two free Best Milk.
Crocodile 8 4 1 Start of battle → Deal 8 damage to the last enemy.
2 Start of battle → Deal 8 damage to the last enemy. Triggers 2 times.
3 Start of battle → Deal 8 damage to the last enemy. Triggers 3 times.
Monkey 1 2 1 End turn → Give front-most friend +2 attack and +3 health.
2 End turn → Give front-most friend +4 attack and +6 health.
3 End turn → Give front-most friend +6 attack and +9 health.
Rhino 6 9 1 Knock out → Deal 4 damage to the first enemy. Double against tier 1 pets.
2 Knock out → Deal 8 damage to the first enemy. Double against tier 1 pets.
3 Knock out → Deal 12 damage to the first enemy. Double against tier 1 pets.
Rooster 6 4 1 Faint → Summon one Chick with 1 health and 50% attack of this.
2 Faint → Summon two Chicks with 1 health and 50% attack of this.
3 Faint → Summon three Chicks with 1 health and 50% attack of this.
Scorpion 1 1 1 Summoned → Gain Peanut perk.
2 Summoned → Gain Peanut perk.
3 Summoned → Gain Peanut perk.
Seal 3 8 1 Eats food → Give three random friends +1 attack.
2 Eats food → Give three random friends +2 attack.
3 Eats food → Give three random friends +3 attack.
Shark 2 2 1 Friend faints → Gain +2 attack and +2 health.
2 Friend faints → Gain +4 attack and +4 health.
3 Friend faints → Gain +6 attack and +6 health.
Turkey 3 4 1 Friend summoned → Give it +3 attack and +2 health.
2 Friend summoned → Give it +6 attack and +4 health.
3 Friend summoned → Give it +9 attack and +6 health.
Red Dragon 3 7 1 Start of Battle → Make the last enemy Crisp.
2 Start of Battle → Make the two last enemies Crisp.
3 Start of Battle → Make the three last enemies Crisp.
Vampire Bat 2 5 1 Enemy gained ailment → Deal 3 damage to it and gain damage as health. Works 2 times per battle.
2 Enemy gained ailment → Deal 6 damage to it and gain damage as health. Works 2 times per battle.
3 Enemy gained ailment → Deal 9 damage to it and gain damage as health. Works 2 times per battle.
Loveland Frogman 1 5 1 Friend jumped → Give it permanent +2 attack and +2 health.
2 Friend jumped → Give it permanent +4 attack and +4 health.
3 Friend jumped → Give it permanent +6 attack and +6 health.
Salmon of Knowledge 5 5 1 Start of battle → Give the two front-most friends AND enemies +2 experience.
2 Start of battle → Give the two front-most friends AND enemies +4 experience.
3 Start of battle → Give the two front-most friends AND enemies +6 experience.
Jersey Devil 5 4 1 Friend Summoned → Give it +1 attack and +1 health for each level 3 pet sold this game, up to 5 sold.
2 Friend Summoned → Give it +2 attack and +2 health for each level 3 pet sold this game, up to 5 sold.
3 Friend Summoned → Give it +3 attack and +3 health for each level 3 pet sold this game, up to 5 sold.
Pixiu 4 5 1 Faint → Spend 6 mana to gain +3 gold next turn.
2 Faint → Spend 6 mana to gain +6 gold next turn.
3 Faint → Spend 6 mana to gain +9 gold next turn.
Kitsune 3 7 1 Friend Faints → transfer all friendly mana +2 to the nearest friend ahead.
2 Friend Faints → transfer all friendly mana +4 to the nearest friend ahead.
3 Friend Faints → transfer all friendly mana +6 to the nearest friend ahead.
Nessie 4 6 1 Faint → Summon one Nessie with +2 attack and +2 health for each roll this turn, up to 7.
2 Faint → Summon one Nessie with +4 attack and +4 health for each roll this turn, up to 7.
3 Faint → Summon one Nessie with +6 attack and +6 health for each roll this turn, up to 7.
Bad Dog 3 3 1 Buy → Choose one level 1 toy that brings doom and chaos!
2 Buy → Choose one level 2 toy that brings doom and chaos!
3 Buy → Choose one level 3 toy that brings doom and chaos!
Werewolf 7 7 1 Start of battle → If turn number is even, gain +100% attack and +100% health.
2 Start of battle → If turn number is even, gain +200% attack and +200% health.
3 Start of battle → If turn number is even, gain +300% attack and +300% health.
Boitata 2 9 1 Before Attack → Make the target Crisp. Works 1 time per battle.
2 Before Attack → Make the target Crisp. Works 1 times per battle.
3 Before Attack → Make the target Crisp. Works 3 times per battle.
Kappa 4 5 1 Faint → Summon one random 14/16 pet from tier 3 up front for you and the opponent.
2 Faint → Summon two random 14/16 pets from tier 3 up front for you and the opponent.
3 Faint → Summon three random 14/16 pets from tier 3 up front for you and the opponent.
Mimic 3 6 1 Three friends faint → Gain +1 gold on next turn.
2 Three friends faint → Gain +2 gold on next turn.
3 Three friends faint → Gain +3 gold on next turn.
Nurikabe 5 6 1 Takes 4 less damage. Works 3 times per turn.
2 Takes 8 less damage. Works 3 times per turn.
3 Takes 12 less damage. Works 3 times per turn.
Tandgnost 5 5 1 Buy → Give future Tandgrisner +2 attack and +2 health.
2 Buy → Give future Tandgrisner +4 attack and +4 health.
3 Buy → Give future Tandgrisner +6 attack and +6 health.
Tandgrisner 5 5 1 Buy → Give future Tandgnost +2 attack and +2 health.
2 Buy → Give future Tandgnost +4 attack and +4 health.
3 Buy → Give future Tandgnost +6 attack and +6 health.
Beluga Whale 3 8 1 Eats food → Swallow the left-most shop pet and release it as level 1 after fainting.
2 Eats food → Swallow the left-most shop pet and release it as level 2 after fainting.
3 Eats food → Swallow the left-most shop pet and release it as level 3 after fainting.
Blue Ringed Octopus 2 4 1 Buy → Give friends +1 attack and +1 health.
2 Buy → Give friends +2 attack and +2 health.
3 Buy → Give friends +3 attack and +3 health.
Crane 6 5 1 Friend ahead hurt → Give it Melon perk and +5 attack. Works 1 time per turn.
2 Friend ahead hurt → Give it Melon perk and +5 attack. Works 2 times per turn.
3 Friend ahead hurt → Give it Melon perk and +5 attack. Works 3 times per turn.
Egyptian Vulture 7 4 1 Knock out → Activate ability on the nearest Faint friend behind. Works 1 time per battle.
2 Knock out → Activate ability on the nearest Faint friend behind. Works 2 times per battle.
3 Knock out → Activate ability on the nearest Faint friend behind. Works 3 times per battle.
Emu 3 4 1 Empty front space → Push nearest friend ahead to the front and give it +4 health in battle.
2 Empty front space → Push nearest friend ahead to the front and give it +8 health in battle.
3 Empty front space → Push nearest friend ahead to the front and give it +12 health in battle.
Fire Ant 6 4 1 Faint → Give attack to the highest tier friend.
2 Faint → Give attack to the two highest tier friends.
3 Faint → Give attack to the three highest tier friends.
Macaque 2 2 1 Start of battle → Summon one 12/12 Orangutan with the same food perk as this.
2 Start of battle → Summon one 24/24 Orangutan with the same food perk as this.
3 Start of battle → Summon one 36/36 Orangutan with the same food perk as this.
Nurse Shark 4 6 1 Faint → Spend up to 6 trumpets and deal triple as damage to one random enemy.
2 Faint → Spend up to 6 trumpets and deal triple as damage to two random enemies.
3 Faint → Spend up to 6 trumpets and deal triple as damage to three random enemies.
Nyala 3 4 1 Faint → Gain +8 trumpets.
2 Faint → Gain +16 trumpets.
3 Faint → Gain +24 trumpets.
Silver Fox 3 6 1 Before attack → Gain +1 gold on next turn. Works 3 times per battle.
2 Before attack → Gain +2 gold on next turn. Works 3 times per battle.
3 Before attack → Gain +3 gold on next turn. Works 3 times per battle.
Wolf 4 4 1 Faint → Summon three 3/2 Pigs.
2 Faint → Summon three 6/4 Pigs.
3 Faint → Summon three 9/6 Pigs.
Fox 6 4 1 End turn → Steal the right-most shop food.
2 End turn → Steal the right-most shop food and double its attack and health effects.
3 End turn → Steal the right-most shop food and triple its attack and health effects.
Hamster 2 4 1 Roll → Gain +1 gold. Works 2 times per turn.
2 Roll → Gain +1 gold. Works 4 times per turn.
3 Roll → Gain +1 gold. Works 6 times per turn.
Lion 6 6 1 Start of battle → If this is your highest tier pet, gain +50% attack and health.
2 Start of battle → If this is your highest tier pet, gain +100% attack and health.
3 Start of battle → If this is your highest tier pet, gain +150% attack and health.
Polar Bear 4 8 1 Start of turn → Give one random frozen shop pet +4 attack and +4 health.
2 Start of turn → Give one random frozen shop pet +8 attack and +8 health.
3 Start of turn → Give one random frozen shop pet +12 attack and +12 health.
Shoebill 2 4 1 End turn → Give Strawberry friends +1 attack and +2 health.
2 End turn → Give Strawberry friends +2 attack and +4 health.
3 End turn → Give Strawberry friends +3 attack and +6 health.
Siberian Husky 4 3 1 End turn → Give friends with no food perks +1 attack and +1 health.
2 End turn → Give friends with no food perks +2 attack and +2 health.
3 End turn → Give friends with no food perks +3 attack and +3 health.
Sword Fish 5 5 1 Start of battle → Deal 100% attack damage to the most healthy enemy and itself.
2 Start of battle → Deal 200% attack damage to the most healthy enemy and itself.
3 Start of battle → Deal 300% attack damage to the most healthy enemy and itself.
Triceratops 5 6 1 Hurt → Give one random friend +3 attack and +3 health.
2 Hurt → Give one random friend +6 attack and +6 health.
3 Hurt → Give one random friend +9 attack and +9 health.
Vulture 4 3 1 Two friends faint → Deal 4 damage to one random enemy.
2 Two friends faint → Deal 8 damage to one random enemy.
3 Two friends faint → Deal 12 damage to one random enemy.
Zebra 3 5 1 Buy & Sell → Give one random friend +2 attack and +2 health.
2 Buy & Sell → Give one random friend +4 attack and +4 health.
3 Buy & Sell → Give one random friend +6 attack and +6 health.
Axolotl 2 3 1 Friend gained perk → Give it permanent +1 attack and +1 health.
2 Friend gained perk → Give it permanent +2 attack and +2 health.
3 Friend gained perk → Give it permanent +3 attack and +3 health.
Chicken 3 4 1 Faint → Give future shop pets permanent +1 attack and +1 health.
2 Faint → Give future shop pets permanent +2 attack and +2 health.
3 Faint → Give future shop pets permanent +3 attack and +3 health.
Eagle 6 5 1 Faint → Summon one 5/5 level 1 pet from the next shop tier.
2 Faint → Summon one 10/10 level 2 pet from the next shop tier.
3 Faint → Summon one 15/15 level 3 pet from the next shop tier.
Goat 4 6 1 Friend bought → Gain +1 gold. Works 2 times per turn.
2 Friend bought → Gain +2 gold. Works 2 times per turn.
3 Friend bought → Gain +3 gold. Works 2 times per turn.
Mosasaurus 5 6 1 Toy broke → Give adjacent friends +2 attack and +3 health.
2 Toy broke → Give adjacent friends +4 attack and +6 health.
3 Toy broke → Give adjacent friends +6 attack and +9 health.
Panther 3 5 1 Perks are two times stronger on this
2 Perks are three times stronger on this
3 Perks are four times stronger on this
Poodle 2 2 1 End turn → Give +1 attack and +1 health to one friend of each tier.
2 End turn → Give +2 attack and +2 health to one friend of each tier.
3 End turn → Give +3 attack and +3 health to one friend of each tier.
Snapping Turtle 4 5 1 Faint → Give Skewer Perk to the nearest friend behind.
2 Faint → Give Skewer Perk to the two nearest friends behind.
3 Faint → Give Skewer Perk to the three nearest friends behind.
Sting Ray 4 6 1 Buy → Choose one level 1 toy from tier 5.
2 Buy → Choose one level 2 toy from tier 5.
3 Buy → Choose one level 3 toy from tier 5.
Stonefish 7 4 1 Faint → Deal attack damage directly back to whoever knocked this out.
2 Faint → Deal double attack damage directly back to whoever knocked this out.
3 Faint → Deal triple attack damage directly back to whoever knocked this out.
Alpaca 3 7 1 Friend summoned → Give it +1 experience. Works 1 time per turn.
2 Friend summoned → Give it +1 experience. Works 2 times per turn.
3 Friend summoned → Give it +1 experience. Works 3 times per turn.
Hyena 5 5 1 Start of battle → Swap attack and health of ALL pets.
2 Start of battle → Shuffle positions of ALL pets.
3 Start of battle → Swap attack and health and shuffle positions of ALL pets.
Moose 5 6 1 End turn → Unfreeze shop and give one random friend +3 for each tier 1 shop pet.
2 End turn → Unfreeze shop and give one random friend +3 for each tier 1 shop pet.
3 End turn → Unfreeze shop and give one random friend +3 for each tier 1 shop pet.
Raccoon 4 5 1 Before attack → Steal food perk from target. Works 1 time per battle.
2 Before attack → Steal food perk from target. Works 2 times per battle.
3 Before attack → Steal food perk from target. Works 3 times per battle.

Tier 6 Pets

Name Ability Packs
Level Description
Boar 10 6 1 Before attack → Gain +4 attack and +2 health.
2 Before attack → Gain +8 attack and +4 health.
3 Before attack → Gain +12 attack and +6 health.
Cat 4 5 1 Food gives double health and attack. Works 2 times per turn.
2 Food gives triple health and attack. Works 2 times per turn.
3 Food gives quadruple health and attack. Works 2 times per turn.
Dragon 6 8 1 Tier 1 friend bought → Give friends +1 attack and +1 health.
2 Tier 1 friend bought → Give friends +2 attack and +2 health.
3 Tier 1 friend bought → Give friends +3 attack and +3 health.
Fly 5 5 1 Friend faints → Summon one 4/4 Zombie Fly in its place. Works 3 times per turn.
2 Friend faints → Summon one 8/8 Zombie Fly in its place. Works 3 times per turn.
3 Friend faints → Summon one 12/12 Zombie Fly in its place. Works 3 times per turn.
Gorilla 7 10 1 Hurt → Gain Coconut 1 time per battle.
2 Hurt → Gain Coconut 2 times per battle.
3 Hurt → Gain Coconut 3 times per battle.
Leopard 10 4 1 Start of battle → Deal 50% attack damage to one random enemy.
2 Start of battle → Deal 50% attack damage to two random enemy.
3 Start of battle → Deal 50% attack damage to three random enemy.
Mammoth 3 10 1 Faint → Give all friends +2 attack and +2 health.
2 Faint → Give all friends +4 attack and +4 health.
3 Faint → Give all friends +6 attack and +6 health.
Snake 6 6 1 Friend ahead attacks → Deal 5 damage to one random enemy.
2 Friend ahead attacks → Deal 10 damage to one random enemy.
3 Friend ahead attacks → Deal 15 damage to one random enemy.
Tiger 6 4 1 The friend ahead repeats their ability in battle as if they were level 1.
2 The friend ahead repeats their ability in battle as if they were level 2.
3 The friend ahead repeats their ability in battle as if they were level 3.
Wolverine 5 4 1 Adjacent friendly abilities deal 3 damage extra.
2 Adjacent friendly abilities deal 6 damage extra.
3 Adjacent friendly abilities deal 9 damage extra.
Manticore 7 4 1 Enemy ailments are two times worse.
2 Enemy ailments are three times worse.
3 Enemy ailments are four times worse.
Phoenix 8 8 1 Faint → Make ANY three random pets Crisp, then summon one 6/6 Young Phoenix.
2 Faint → Make ANY six random pets Crisp, then summon one 12/12 Young Phoenix.
3 Faint → Make ANY nine random pets Crisp, then summon one 18/18 Young Phoenix.
Quetzalcoatl 2 8 1 End Turn → Give one random tier 3 or lower friend +2 experience.
2 End Turn → Give one random tier 3 or lower friend +2 experience. Triggers 2 times.
3 End Turn → Give one random tier 3 or lower friend +2 experience. Triggers 3 times.
Team Spirit 3 4 1 Friend level-up → Give friends +1 attack and +2 health.
2 Friend level-up → Give friends +2 attack and +4 health.
3 Friend level-up → Give friends +3 attack and +6 health.
Sleipnir 8 5 1 Start of battle → Give the front-most friend +1 mana for each 2 attack this has.
2 Start of battle → Give the two front-most friends +1 mana for each 2 attack this has.
3 Start of battle → Give the three front-most friends +1 mana for each 2 attack this has.
Sea Serpent 6 6 1 Faint → Spend mana to deal 2 damage per mana to the most healthy enemy.
2 Faint → Spend mana to deal 2 damage per mana to the two most healthy enemies.
3 Faint → Spend mana to deal 2 damage per mana to the three most healthy enemies.
Yeti 5 7 1 End Turn → Roll three times while freezing duplicate pets.
2 End Turn → Roll six times while freezing duplicate pets.
3 End Turn → Roll nine times while freezing duplicate pets.
Cerberus 8 8 1 Empty front space → Summon one 8/8 Fire Pup up front. Works 1 time per turn.
2 Empty front space → Summon one 8/8 Fire Pup up front. Works 2 times per turn.
3 Empty front space → Summon one 8/8 Fire Pup up front. Works 3 times per turn.
Hydra 10 6 1 Faint → Summon one 5/5 Head for each 10 attack this has.
2 Faint → Summon one 10/10 Head for each 10 attack this has.
3 Faint → Summon one 15/15 Head for each 10 attack this has.
Behemoth 12 12 1 End Turn → Gain +2 attack and +2 health. Attack and health can go up to 100!
2 End Turn → Gain +4 attack and +4 health. Attack and health can go up to 100!
3 End Turn → Gain +6 attack and +6 health. Attack and health can go up to 100!
Great One 7 13 1 Summoned → Deal 6 damage to ALL other pets.
2 Summoned → Deal 12 damage to ALL other pets.
3 Summoned → Deal 18 damage to ALL other pets.
Leviathan 6 10 1 End turn → Summon four 10/10 Fishes.
2 End turn → Summon four 20/20 Fishes.
3 End turn → Summon four 30/30 Fishes.
Questing Beast 7 9 1 Sell → Choose one level 1 king toy.
2 Sell → Choose one level 2 king toy.
3 Sell → Choose one level 3 king toy.
Cockatrice 5 7 1 Start of battle → Transform the back-most level 1 or lower enemy to a Rock.
2 Start of battle → Transform the back-most level 2 or lower enemy to a Rock.
3 Start of battle → Transform the back-most level 3 or lower enemy to a Rock.
Bird of Paradise 3 3 1 Spend 7 gold → Give three random friends +1 attack and +1 health.
2 Spend 7 gold → Give three random friends +2 attack and +2 health.
3 Spend 7 gold → Give three random friends +3 attack and +3 health.
Catfish 3 3 1 Start of turn → Spend 1 gold to activate Buy ability on the nearest friend ahead.
2 Start of turn → Spend 1 gold to activate Buy ability on the nearest friend ahead. Triggers 2 times.
3 Start of turn → Spend 1 gold to activate Buy ability on the nearest friend ahead. Triggers 3 times.
Cobra 12 6 1 Friend ahead attacks → Deal 20% attack damage to one random enemy.
2 Friend ahead attacks → Deal 40% attack damage to one random enemy.
3 Friend ahead attacks → Deal 60% attack damage to one random enemy.
German Shepherd 10 4 1 Friend summoned → Give 25% of attack to it until end of battle.
2 Friend summoned → Give 50% of attack to it until end of battle.
3 Friend summoned → Give 75% of attack to it until end of battle.
Grizzly Bear 6 6 1 Five friendly attacks → Deal 6 damage to two random enemies.
2 Five friendly attacks → Deal 12 damage to two random enemies.
3 Five friendly attacks → Deal 18 damage to two random enemies.
Highland Cow 4 12 1 Start of battle → Gain +1 trumpet for each 3 health this has.
2 Start of battle → Gain +2 trumpets for each 3 health this has.
3 Start of battle → Gain +3 trumpets for each 3 health this has.
Oyster 2 10 1 Sell → Gain +3 gold.
2 Sell → Gain +6 gold.
3 Sell → Gain +9 gold.
Pteranodon 5 3 1 Friend faints → Re-summon it behind this as a 1/1. Works 1 time per turn.
2 Friend faints → Re-summon it behind this as a 1/1. Works 2 times per turn.
3 Friend faints → Re-summon it behind this as a 1/1. Works 3 times per turn.
Warthog 9 6 1 Faint → Give random friends +1 attack and +1 health for every 3 attack this has.
2 Faint → Give random friends +2 attack and +2 health for every 3 attack this has.
3 Faint → Give random friends +3 attack and +3 health for every 3 attack this has.
Wildebeest 8 6 1 Before attack → Spend 4 trumpets to gain Coconut Perk. Works 1 time per battle.
2 Before attack → Spend 4 trumpets to gain Coconut Perk. Works 2 times per battle.
3 Before attack → Spend 4 trumpets to gain Coconut Perk. Works 3 times per battle.
Hammerhead Shark 5 5 1 Start of turn → If this has a level 3 friend, gain +3 gold.
2 Start of turn → If this has a level 3 friend, gain +6 gold.
3 Start of turn → If this has a level 3 friend, gain +9 gold.
Komodo 6 6 1 End turn → Give friends ahead +1 attack and +1 health and then shuffle their positions.
2 End turn → Give friends ahead +2 attack and +2 health and then shuffle their positions.
3 End turn → Give friends ahead +3 attack and +3 health and then shuffle their positions.
Orca 4 8 1 Faint → Summon one random pet with Faint ability from any pack.
2 Faint → Summon two random pets with Faint ability from any pack.
3 Faint → Summon three random pets with Faint ability from any pack.
Ostrich 2 8 1 End turn → Gain +1 attack and +1 health for every tier 5 pet or higher in the shop.
2 End turn → Gain +2 attack and +2 health for every tier 5 pet or higher in the shop.
3 End turn → Gain +3 attack and +3 health for every tier 5 pet or higher in the shop.
Piranha 10 4 1 Hurt → Give friends +3 attack.
2 Hurt → Give friends +6 attack.
3 Hurt → Give friends +9 attack.
Reindeer 6 4 1 Before attack → Gain Melon. Works 1 time per battle.
2 Before attack → Gain Melon. Works 2 times per battle.
3 Before attack → Gain Melon. Works 3 times per battle.
Sabertooth Tiger 6 6 1 Hurt → Summon one random tier 1 pet as a 5/5.
2 Hurt → Summon one random tier 1 pet as a 10/10.
3 Hurt → Summon one random tier 1 pet as a 15/15.
Spinosaurus 4 8 1 Friend faints → Give one random friend +3 attack and +2 health.
2 Friend faints → Give one random friend +6 attack and +4 health.
3 Friend faints → Give one random friend +9 attack and +6 health.
Stegosaurus 3 8 1 Start of battle → Give one random friend without held food +1 attack and +1 health until end of battle. Multiply with turn number.
2 Start of battle → Give one random friend without held food +2 attack and +2 health until end of battle. Multiply with turn number.
3 Start of battle → Give one random friend without held food +3 attack and +3 health until end of battle. Multiply with turn number.
Velociraptor 3 2 1 Start of battle → Give Coconut to one random Strawberry friend.
2 Start of battle → Give Coconut to two random Strawberry friends.
3 Start of battle → Give Coconut to three random Strawberry friends.
Anglerfish 7 4 1 Buy → Choose one free pet from your last opponent to stock.
2 Buy → Choose one free pet from your last opponent to stock twice.
3 Buy → Choose one free pet from your last opponent to stock thrice.
Elephant Seal 3 9 1 Gain perk → Give friends +1 attack and +1 health. Double in battle.
2 Gain perk → Give friends +2 attack and +2 health. Double in battle.
3 Gain perk → Give friends +3 attack and +3 health. Double in battle.
Lionfish 8 4 1 Faint → Deal 3 damage to one random enemy. Repeat for each 10 attack this has.
2 Faint → Deal 6 damage to one random enemy. Repeat for each 10 attack this has.
3 Faint → Deal 9 damage to one random enemy. Repeat for each 10 attack this has.
Mantis Shrimp 9 3 1 Start of battle → Deal 10 damage to the first enemy.
2 Start of battle → Deal 10 damage to the first enemy. Triggers 2 times.
3 Start of battle → Deal 10 damage to the first enemy. Triggers 3 times.
Mongoose 4 3 1 Buy → Choose one level 1 toy from tier 6.
2 Buy → Choose one level 2 toy from tier 6.
3 Buy → Choose one level 3 toy from tier 6.
Octopus 8 8 1 After attack → Deal 6 damage to one random enemy.
2 After attack → Deal 6 damage to two random enemies.
3 After attack → Deal 6 damage to three random enemies.
Puma 6 5 1 Friendly toy repeats its ability as level 1.
2 Friendly toy repeats its ability as level 2.
3 Friendly toy repeats its ability as level 3.
Sauropod 4 12 1 Shop food bought → Gain +1 gold. Works 3 times per turn.
2 Shop food bought → Gain +2 gold. Works 3 times per turn.
3 Shop food bought → Gain +3 gold. Works 3 times per turn.
Tyrannosaurus 6 4 1 End turn → Give two tier 5 friends or higher +2 attack and +1 health.
2 End turn → Give two tier 5 friends or higher +4 attack and +2 health.
3 End turn → Give two tier 5 friends or higher +6 attack and +3 health.
Lioness 4 5 1 End turn → Give current and future shop pets +2 attack and +2 health.
2 End turn → Give current and future shop pets +4 attack and +4 health.
3 End turn → Give current and future shop pets +6 attack and +6 health.
Tapir 4 3 1 Faint → Summon one level 1 copy of a random friendly pet. Except other Tapirs!
2 Faint → Summon one level 2 copy of a random friendly pet. Except other Tapirs!
3 Faint → Summon one level 3 copy of a random friendly pet. Except other Tapirs!
Walrus 7 5 1 Faint → Give one random friend Peanuts.
2 Faint → Give two random friends Peanuts.
3 Faint → Give three random friends Peanuts.
White Tiger 4 3 1 Start of battle → Make the nearest friend behind +3 experience.
2 Start of battle → Make the nearest two friends behind +3 experience.
3 Start of battle → Make the nearest three friends behind +3 experience.