Mana

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Mana

Mana is a mechanic introduced as part of the Unicorn Pack.

Mana is generated and spent by various pet abilities similar to Trumpet, but each pet has their own Mana value unlike Trumpets which are shared across the whole team. If a pet with Mana faints, it will deal damage to a random enemy equal to the remaining Mana of the fainted pet.

Unlike Trumpets, Mana can be both generated outside of battle and kept between turns if generated in the shop. Mana generated during battle like with Alchemedes will NOT be carried out of battle, only Mana generated in the shop like with Cyclops and a Mana Potion will be kept across turns. Mana will deteriorate at the start of every turn, a pet's Mana being halved and then rounded up if they have an uneven amount of Mana; because of this pets will never deteriorate past 1 Mana. Spending Mana in battle does NOT permanently drain Mana generated in the shop, as it will return once the player moves to the next turn.

Mana Pets

Mana Generators

Pet Ability
Alchemedes Start of battle: Give the nearest friend ahead +1/2/3 mana.
Thunderbird Start of battle: Give the front-most friend +3/6/9 mana.
Mana Hound Start of battle: Give the nearest friend ahead +1/2/3 mana for each roll this turn.
Cyclops Friend level-up: Give it +2 mana and +1 Experience. Triggers 1/2/3 times per turn.
Roc Start of battle: Give one random friend ahead +2 mana. Triggers 3/6/9 times.
Kitsune Friend Faints: Transfer all friendly mana + 2/4/6 to the nearest friend ahead.
Sleipnir Start of battle: Give the front-most one/two/three friend(s) +1 mana for each 2 attack this has.
Mana Potion (Food) Give one pet +6 mana.

Mana Spenders

Pet Ability
Warg Gains mana: Deal 1/2/3 damage to one random enemy.
Gargoyle Faint: Spend mana to give the nearest friend behind +1/2/3 health per mana.
Calygreyhound Faint: Spend mana to remove 1/2/3 health per mana from the two most healthy enemies.
Chimera Faint: Spend mana to summon one/two/three pet(s) with +1 attack and +1 health per mana.
Pixiu Faint: Spend 6 mana to gain +3/6/9 Gold next turn.
Sea Serpent Faint: Spend mana to deal 2 damage per mana to the one/two/three most healthy enemy(s).