Mana
Mana is a mechanic introduced as part of the Unicorn Pack.
Mana is generated and spent by various pet abilities similar to Trumpet, but each pet has their own Mana value unlike Trumpets which are shared across the whole team. If a pet with Mana faints, it will deal damage to a random enemy equal to the remaining Mana of the fainted pet.
Unlike Trumpets, Mana can be both generated outside of battle and kept between turns if generated in the shop. Mana generated during battle like with Alchemedes will NOT be carried out of battle, only Mana generated in the shop like with
Cyclops and a
Mana Potion will be kept across turns. Mana will deteriorate at the start of every turn, a pet's Mana being halved and then rounded up if they have an uneven amount of Mana; because of this pets will never deteriorate past 1 Mana. Spending Mana in battle does NOT permanently drain Mana generated in the shop, as it will return once the player moves to the next turn.
Mana Pets
Mana Generators
Pet | Ability |
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Start of battle: Give the nearest friend ahead +1/2/3 ![]() |
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Start of battle: Give the front-most friend +3/6/9![]() |
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Start of battle: Give the nearest friend ahead +1/2/3 ![]() |
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Friend level-up: Give it +2 ![]() ![]() |
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Start of battle: Give one random friend ahead +2 ![]() |
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Friend Faints: Transfer all friendly ![]() |
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Start of battle: Give the front-most one/two/three friend(s) +1 ![]() |
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Give one pet +6 ![]() |
Mana Spenders
Pet | Ability |
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Gains mana: Deal 1/2/3 ![]() |
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Faint: Spend ![]() ![]() |
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Faint: Spend ![]() ![]() |
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Faint: Spend ![]() ![]() ![]() |
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Faint: Spend 6 ![]() ![]() |
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Faint: Spend ![]() ![]() |