Fly

From Super Auto Pets Wiki
Jump to navigation Jump to search

The Fly is a Tier 6 Pet, available in the Turtle Pack. When a friend faints, it will summon a Zombie Fly where that pet fainted. This ability can only activate 3 times per turn. Levelling up the Fly increases the stats and level of the summoned Zombie Fly

Fly's ability will not trigger until there are spaces for the Zombie Flies to spawn in. When used with other Faint abilities such as Rooster or Deer, it will "wait" until the tokens have been cleared before summoning Zombie Flies.

When a Zombie Fly faints, it will not trigger Fly's ability.

Strategy

Fly has great value since it's almost guaranteed to give 3 summons, something that other summoners can accidentally waste by running out of space. You should think of Fly as 3 gold for a 17/17. It pairs well with summoning pets such as Turkey as well as Shark, since one Fly is equal to 4 faint triggers in battle. Fly tends to be positioned at the last 2 spaces to make sure enough faints occur for it to use up all of its triggers.

A niche synergy the Fly has is with Faint Scaling teams ( Shark, Praying Mantis and Spinosaurus), in which it will summon a Zombie Fly that can be sold for 1, 2 or 3 gold (depending on level) everytime a friendly pet faints in the shop from a Sleeping Pill or the Praying Mantis' ability.

Version History

10th May 2022

  • Changed the level 1 Zombie Fly's base stats from 5/5 to 4/4.

12th August 2021

  • Changed the Fly's base stats to 5/5.
  • Changed the level 1 Zombie Fly's base stats from 2/2 to 5/5.
  • Changed the Fly's ability from an unlimited number of times to only triggers 3 times per turn.

5th May 2021

  • Level 2 and 3 Fly now summons 4/4 and 6/6 respectively.

Gallery