Gold
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Gold is the main currency in a game of Super Auto Pets. 10 is gained each turn, but does not carry over turns save for a few exceptions.
Uses
Food
Avocado - Costs 3 Gold to return 3 Gold at the start of next turn.
Grapes - Held equipment that generates 1 Gold at the start of each turn.
Rice - Held equipment that makes the pet that holds it sell for an additional 2 Gold.
Magic Beans (
Golden Egg) - Held equipment that makes the pet that holds it sell for an additional 3 Gold.
Pets
All Pets cost 3 Gold.
Swan - Provides temporary Gold to the player at the start of the turn.
Hammershark - Provides temporary Gold to the player at the start of the turn, only works if the player has at least one Level 3 friend.
Hamster - Provides temporary Gold to the player when the shop is rolled.
Manta Ray - Provides temporary Gold next turn to the player if there is an empty slot on your team.
Oyster - Provides temporary Gold when sold.
Pig - Provides temporary Gold when sold.
Golden Beetle - Provides temporary Gold when sold.
Mimic - Provides temporary Gold for your next turn when 3 friends faint.
Pixiu - Spends
Mana to gain Gold at the start of your next turn.
Silver Fox - Gives you additional Gold at the start of your next turn before attack.
Goat - Provides temporary Gold whenever a friend is bought.
Sauropod - Provides temporary Gold whenever a food is bought.
Weasel - Gives you additional Gold at the start of your next turn whenever it faints.
Lucky Cat - Provides temporary Gold at the start of your next turn whenever it levels up.
Oyster - Spends gold at the end of your turn to gain it back at the start of your next turn.
Rolling the Shop
It costs 1 Gold to Roll the shop, this refreshes all Pets and Food which were previously bought, except for frozen ones.