Tokens

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This is a list of tokens. These tokens can only be summoned via a specific set of circumstances, usually when a Pet faints or with certain food. All tokens are labeled as Tier 1 pets for the sake of tier-specific ability pets like Poodle.

Name AttackHealth.png Ability Summoned From Additional Notes
Level 1 Level 2 Level 3
Bee 1/1 N/A Any Pet with Honey Perk once it faints.
Loyal Chinchilla 2/2 4/4 6/6 N/A A Chinchilla upon being sold.
Zombie Cricket 1/1 2/2 3/3 N/A A Cricket once it faints.
File:Cooked Roach Icon.png Cooked Roach 1/1 Does not give shop rewards on level-up. A Cockroach once it faints.
Cracked Egg 4/2 8/4 12/6 N/A After a Sneaky Egg faints at the start of battle. The Cracked Egg will still be summoned even if the Sneaky Egg faints via other means before it faints via its Start of Battle ability.
Dirty Rat 1/1 N/A A Rat once it faints. The Dirty Rat will be summoned at the front of the Opponents team.
Lizard Tail 3/1 6/2 9/3 N/A A Lizard when it is Hurt. The Lizard is only capable of summoning two Lizard Tails per turn.
Nest 2/3 4/6 6/9
Level 1 Egg Perk has regular effect.
Level 2 Egg Perk has double effect.
Level 3 Egg Perk has triple effect.
A Robin at the start of battle. Nest is given Egg Perk by the Robin.
Daycrawler 3/(1*X) 6/(2*X) 9/(3*X) N/A A Nightcrawler once it faints. X = Each friendly pet summoned this turn.
Ram 2/2 4/4 6/6 N/A A Sheep once it faints. The Sheep will always summon two Rams.
Monty 2/1
Level 1 Attacks for two times more damage.
Level 2 Attacks for three times more damage.
Level 3 Attacks for four times more damage.
Any Pet with Easter Egg once it faints.
Smaller Slime 2/2 4/4 6/6 N/A A Slime once it faints after having fought at least two battles. More are summoned for each two battles fought by the Slime.
Bus 5/5 10/10 15/15 N/A A Deer once it faints. Bus has innate Chili perk.
Butterfly 1/1
Level 1 Transformed: Copy 33% attack and health health from the strongest enemy.
Level 2 Transformed: Copy 66% attack and health health from the strongest enemy.
Level 3 Transformed: Copy 100% attack and health health from the strongest enemy.
A level 3 Caterpillar at the start of battle.
File:Fairy Ball Icon.png Fairy Ball Fairy Ball's stats are inherited from the converted Fairy Armadillo.
Level 1 Takes 1 less damage.
Level 2 Takes 2 less damage.
Level 3 Takes 3 less damage.
A File:Fairy Armadillo Icon.png Fairy Armadillo once it's hurt twice.
Smaller Slug 2/2 4/4 6/6
Level 1 Faint: Summon one 1/1 Smallest Slug.
Level 2 Faint: Summon one 2/2 Smallest Slug.
Level 3 Faint: Summon one 3/3 Smallest Slug.
A Slug once it faints. Summons a Smallest Slug upon faint.
Smallest Slug 1/1 2/2 3/3 N/A A Smaller Slug once it faints. This is the only pet summoned by another token pet.
Lion (Chimera) X/X N/A A Chimera once it faints. X = each mana the Chimera had.
Goat (Chimera) X/X N/A A level 2 Chimera once it faints. X = each mana the Chimera had.
Snake (Chimera) X/X N/A A level 3 Chimera once it faints. X = each mana the Chimera had.
Giant Eyes Dog 6/6 12/12 18/18 N/A A Tinder Box once the front space is empty during battle.
Chick X/1 N/A A Rooster once it faints. X is a variable for half of the Rooster's attack.
File:Salmon Icon.png Salmon Salmon's stats are inherited from the pet the Pelican swallowed.
Level 1 Summoned: Deal 5 damage to a random enemy. Repeat for every 25 health this has.
Level 2 Summoned: Deal 10 damage to a random enemy. Repeat for every 25 health this has.
Level 3 Summoned: Deal 15 damage to a random enemy. Repeat for every 25 health this has.
A Pelican once it faints (if it successfully swallowed a pet during the Start of Battle).
Nessie? X/(2*X) Although not mentioned by the game, it stocks a Peg Leg once it faints outside battle. A Nessie once it faints. X = 1/2/3 multiplied by the number of rolls this turn (up to 7)
Good Dog Good Dog's stats are inherited from the converted Bad Dog.
Level 1 Start of battle: Give friends plenty of useful(?) perks!
Level 2 Start of battle: Give friends silly amounts of useful(?) perks!
Level 3 Start of battle: Give friends silly amounts of useful(?) perks!
A Bad Dog whenever it's fed Holy Water and transforms.
Zombie Fly 4/4 8/8 12/12 N/A Upon any Pet fainting when a Fly is alive and has more than 0 triggers. A Zombie Fly will not be summoned upon the death of another Zombie Fly
File:Mimic Octopus Icon.png Mimic Octopus Mimic Octopus's stats are inherited from the pet it was transformed from.
Level 1 After attack: Deal 4 damage to the least healthy enemy.
Level 2 After attack: Deal 4 damage to the 2 least healthy enemies.
Level 3 After attack: Deal 4 damage to the 3 least healthy enemies.
An File:Ammonite Icon.png Ammonite once it faints
Young Phoenix 6/6 12/12 18/18 N/A A Phoenix once it faints.
Fire Pup 8/8 N/A A Cerberus once the front space is empty during battle. The Cerberus can summon 1/2/3 Fire Pups in battle, depending on its level.

Uniquely, a front most Fire Pup fainting is capable of being replaced by another Fire Pup (provided the Cerberus has enough triggers).

Hydra Head 5/5 10/10 15/15 N/A A Hydra once it faints. Hydra summons 1 Head for each 10 attack it has.
Golden Retriever X/X N/A The second to last pet fainting while the team possesses Trumpet(s). X = Number of available Trumpets
Rock Rock's stats are inherited from the pet it was transformed from. If converted by a Basilisk, it also gains +2 health for the Basilisk's level. N/A A Basilisk and a Cockatrice once they find relevant targets that fit their criteria.
Moby Dick 8/8
Level 1 Start of battle: Remove this!
Level 2 & 3 Summoned & Start of battle: Remove this!
Buying the Peg Leg (obtained by knocking out a Nessie? in the shop). It is described as the "Achievement hunter's bane".