Version 0.35

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Version 0.35 is an update to Super Auto Pets, released on the 24th of July 2024. This update provided numerous balance changes with a large focus on Unicorn Pack.

Changes

A big balance patch has landed on top of the Unicorn Pack, hopefully bringing up to the power level of Turtle pack.

  • Balance changes, mostly within Unicorn Pack
  • Added so you can right-click on pets while building custom packs to see related pets/food/perks.
  • Added "replay last battle" button to the game over menu.
  • Changed all types of perk damage and ability damage to be considered the same.
  • Changed Parrot + Abomination to be way less overpowered.
  • Changed the timings on some animations

Fixes

  • Fixed several Velociraptors stealing strawberries not removing the strawberries from the pets stolen from.
  • Fixed several Siamese sometimes moving food into the wrong positions in the food shop.
  • Fixed Real Velociraptor replacing crisp.
  • Fixed visual errors with jumping pets
  • Fixed visual errors when several pets get summoned and moved at the same time
  • Fixed pets summoned before battle not triggering their start of battle abilities.
  • Fixed multiple toys causing different outcomes in versus.
  • Fixed toy ability cards appearing behind pets.
  • Fixed right-click sometimes freezing and unfreezing at the same time.

Additions

  • Added ???.
 - Tier: 1. 
 - Stats: 3/2. 
 - Level 1 Ability: End turn: Give +1 attack and  Spooked until next turn to the nearest friend ahead.
 - Level 2 Ability: End turn: Give +2 attack and Spooked until next turn to the nearest friend ahead.
 - Level 3 Ability: End turn: Give +3 attack and Spooked until next turn to the nearest friend ahead.
 - Added to Unicorn pack.
  • Added Fairy Ball.
 - Tier: 1. 
 - Stats: 3/6. 
 - Level 1 Ability: Takes 1 less damage.
 - Level 2 Ability: Takes 2 less damage.
 - Level 3 Ability: Takes 3 less damage.
  • Added Pengobble.
 - Tier: 1. 
 - Stats: 1/3. 
 - Level 1 Ability: Gains mana: Gain 1 bonus mana. Works 3 times per turn.
 - Level 2 Ability: Gains mana: Gain 2 bonus mana. Works 3 times per turn.
 - Level 3 Ability: Gains mana: Gain 3 bonus mana. Works 3 times per turn.
 - Added to Unicorn pack.
  • Added Amalgamation.
 - Tier: 5. 
 - Stats: 4/5. 
 - Level 1 Ability: Friend summoned: Give it +4 attack and +4 mana and Spooked. Works 2 times per turn.
 - Level 2 Ability: Friend summoned: Give it +8 attack and +8 mana and Spooked. Works 2 times per turn.
 - Level 3 Ability: Friend summoned: Give it +12 attack and +12 mana and Spooked. Works 2 times per turn.
 - Added to Unicorn pack.
  • Added Orchid Mantis.
 - Tier: 5. 
 - Stats: 6/4. 
 - Level 1 Ability: Start of battle: Summon one  Mantis with 40% attack and health of this.
 - Level 2 Ability: Start of battle: Summon one Mantis with 80% attack and health of this.
 - Level 3 Ability: Start of battle: Summon one Mantis with 120% attack and health of this.
 - Added to Puppy pack.
  • Added Small One.
 - Tier: 6. 
 - Stats: 5/8. 
 - Level 1 Ability: Summoned: Deal 2 damage to ALL other pets. Double against enemies.
 - Level 2 Ability: Summoned: Deal 2 damage to ALL other pets. Double against enemies. Triggers 2 times.
 - Level 3 Ability: Summoned: Deal 2 damage to ALL other pets. Double against enemies. Triggers 3 times.
 - Added to Custom pack.
  • Added Plastic Saw.
 - Tier: 2. 
 - Level 1 Ability: Start of battle: Give Eucalyptus perk to the front-most friend.
 - Level 2 Ability: Start of battle: Give Eucalyptus perk to the two front-most friends.
 - Level 3 Ability: Start of battle: Give Eucalyptus perk to the three front-most friends.
  • Added Ambrosia.
 - Tier: 4.
 - Ability: Give one pet the Ambrosia perk.
 - Perk: Block ailment or 8 damage, once.
 - Added to Unicorn pack.
  • Added Big Mana Potion.
 - Tier: 5.
 - Ability: Give one pet +6 mana.
 - Perk: 
 - Added to Unicorn pack.

Balance Changes

 - Stats: 1/4 > 3/2. 
 - Tier: 1 > 3. 
 - Stats: 3/1 > 5/2. 
 - Old level 1 ability: Start of battle: If the enemy has multiple copies, deal 10 damage to one of them.
 - Old level 2 ability: Start of battle: If the enemy has multiple copies, deal 20 damage to one of them.
 - Old level 3 ability: Start of battle: If the enemy has multiple copies, deal 30 damage to one of them.
 - New level 1 ability: Start of battle: If the enemy has multiple copies, deal 12 damage to one of them.
 - New level 2 ability: Start of battle: If the enemy has multiple copies, deal 24 damage to one of them.
 - New level 3 ability: Start of battle: If the enemy has multiple copies, deal 36 damage to one of them.
 - Added to Custom pack.
 - Removed from Unicorn pack.
 - Stats: 3/2 > 1/4. 
 - Old level 1 ability: End turn: If turn number is even, replace ailment on one random friend with +1 health.
 - Old level 2 ability: End turn: If turn number is even, replace ailment on one random friend with +2 health.
 - Old level 3 ability: End turn: If turn number is even, replace ailment on one random friend with +3 health.
 - New level 1 ability: End turn: If turn number is even, replace random ailments with +1 health on two friends.
 - New level 2 ability: End turn: If turn number is even, replace random ailments with +2 health on two friends.
 - New level 3 ability: End turn: If turn number is even, replace random ailments with +3 health on two friends.
 - Stats: 1/3 > 2/3. 
 - Stats: 1/2 > 2/2. 
 - Old level 1 ability: Friend level-up: Gain +1 attack and +2 health until end of battle.
 - Old level 2 ability: Friend level-up: Gain +2 attack and +4 health until end of battle.
 - Old level 3 ability: Friend level-up: Gain +3 attack and +6 health until end of battle.
 - New level 1 ability: Friend level-up: Gain +2 attack until next turn.
 - New level 2 ability: Friend level-up: Gain +4 attack until next turn.
 - New level 3 ability: Friend level-up: Gain +6 attack until next turn.
 - Stats: 1/2 > 2/1. 
 - Tier: 1 > 2. 
 - Added to Custom pack.
 - Removed from Unicorn pack.
 - Old level 1 ability: Knock out: Give +1 health to one random friend. Triggers 3 times.
 - Old level 2 ability: Knock out: Give +1 health to one random friend. Triggers 6 times.
 - Old level 3 ability: Knock out: Give +1 health to one random friend. Triggers 9 times.
 - New level 1 ability: Knock out: Give +1 health to one random friend. Triggers 2 times.
 - New level 2 ability: Knock out: Give +1 health to one random friend. Triggers 4 times.
 - New level 3 ability: Knock out: Give +1 health to one random friend. Triggers 6 times.
 - Stats: 1/3 > 2/4. 
 - Stats: 3/4 > 3/3. 
 - Old level 1 ability: Faint: Spend mana to give the nearest friend behind +1 health per mana.
 - Old level 2 ability: Faint: Spend mana to give the nearest friend behind +2 health per mana.
 - Old level 3 ability: Faint: Spend mana to give the nearest friend behind +3 health per mana.
 - New level 1 ability: Faint: Spend mana to give the nearest friend behind +2 health and +1 more per mana.
 - New level 2 ability: Faint: Spend mana to give the nearest friend behind +4 health and +2 more per mana.
 - New level 3 ability: Faint: Spend mana to give the nearest friend behind +6 health and +3 more per mana.
 - Stats: 3/3 > 3/4. 
 - Old level 1 ability: Friend jumped: Deal 2 damage to one random enemy.
 - Old level 2 ability: Friend jumped: Deal 4 damage to one random enemy.
 - Old level 3 ability: Friend jumped: Deal 6 damage to one random enemy.
 - New level 1 ability: Friend jumped: Give it +1 attack and +1 health. Double if you rolled 4 times this turn.
 - New level 2 ability: Friend jumped: Give it +2 attack and +2 health. Double if you rolled 4 times this turn.
 - New level 3 ability: Friend jumped: Give it +3 attack and +3 health. Double if you rolled 4 times this turn.
 - Tier: 2 > 3. 
 - Old level 1 ability: Level-up: Gain +2 attack and +2 health now and +1 gold next turn.
 - Old level 2 ability: Level-up: Gain +4 attack and +4 health now and +2 gold next turn.
 - Old level 3 ability: No ability.
 - New level 1 ability: Level-up: Gain +2 attack and +2 health now and +2 gold next turn.
 - New level 2 ability: Level-up: Gain +4 attack and +4 health now and +4 gold next turn.
 - New level 3 ability: No ability.
 - Stats: 3/3 > 3/2. 
 - Old level 1 ability: Faint: Deal 2 damage to one enemy with ailments.
 - Old level 2 ability: Faint: Deal 2 damage to two enemies with ailments.
 - Old level 3 ability: Faint: Deal 2 damage to three enemies with ailments.
 - New level 1 ability: Anyone gained ailment: Gain +1 attack and +1 health until next turn. Works 5 times per turn.
 - New level 2 ability: Anyone gained ailment: Gain +2 attack and +2 health until next turn. Works 5 times per turn.
 - New level 3 ability: Anyone gained ailment: Gain +3 attack and +3 health until next turn. Works 5 times per turn.
 - Stats: 1/2 > 4/1. 
 - Old level 1 ability: Start of battle: Give front-most friend +1 experience.
 - Old level 2 ability: Start of battle: Give front-most friend +2 experience.
 - Old level 3 ability: Start of battle: Give front-most friend +3 experience.
 - New level 1 ability: Start of battle: Give the front-most friend +1 experience.
 - New level 2 ability: Start of battle: Give the two front-most friends +1 experience.
 - New level 3 ability: Start of battle: Give the three front-most friends +1 experience.
 - Old level 1 ability: Hurt: Gain +4 attack.
 - Old level 2 ability: Hurt: Gain +8 attack.
 - Old level 3 ability: Hurt: Gain +12 attack.
 - New level 1 ability: Hurt: Gain +3 attack.
 - New level 2 ability: Hurt: Gain +6 attack.
 - New level 3 ability: Hurt: Gain +9 attack.
 - Old level 1 ability: Friend sold: Give one random friend +1 health.
 - Old level 2 ability: Friend sold: Give one random friend +2 health.
 - Old level 3 ability: Friend sold: Give one random friend +3 health.
 - New level 1 ability: Friend sold: Give one random friend +1 health. Works 2 times per turn.
 - New level 2 ability: Friend sold: Give one random friend +2 health. Works 2 times per turn.
 - New level 3 ability: Friend sold: Give one random friend +3 health. Works 2 times per turn.
 - Stats: 4/2 > 3/2. 
 - Old level 1 ability: End turn: Take 1 damage and gain +1 attack.
 - Old level 2 ability: End turn: Take 1 damage and gain +2 attack.
 - Old level 3 ability: End turn: Take 1 damage and gain +3 attack.
 - New level 1 ability: End turn: Take 1 damage and gain +2 attack.
 - New level 2 ability: End turn: Take 2 damage and gain +4 attack.
 - New level 3 ability: End turn: Take 3 damage and gain +6 attack.
 - Stats: 4/2 > 3/2. 
 - Stats: 2/2 > 3/4. 
 - Old level 1 ability: End turn: Give the nearest friend ahead +1 attack and +1 health.
 - Old level 2 ability: End turn: Give the nearest two friends ahead +1 attack and +1 health.
 - Old level 3 ability: End turn: Give the nearest three friends ahead +1 attack and +1 health.
 - New level 1 ability: Start of turn: Give the nearest friend ahead +1 attack and +1 health.
 - New level 2 ability: Start of turn: Give the nearest two friends ahead +1 attack and +1 health.
 - New level 3 ability: Start of turn: Give the nearest three friends ahead +1 attack and +1 health.
 - Stats: 4/3 > 5/4. 
 - Stats: 2/5 > 5/2. 
 - Stats: 2/3 > 4/2. 
 - Old level 1 ability: Start of battle: Make one tier 2 or lower Faint enemy  Dazed.
 - Old level 2 ability: Start of battle: Make one tier 4 or lower Faint enemy Dazed.
 - Old level 3 ability: Start of battle: Make one tier 6 or lower Faint enemy Dazed.
 - New level 1 ability: Start of battle: Make one tier 2 or lower enemy Dazed and prioritize Faint pets.
 - New level 2 ability: Start of battle: Make one tier 4 or lower enemy Dazed and prioritize Faint pets.
 - New level 3 ability: Start of battle: Make one tier 6 or lower enemy Dazed and prioritize Faint pets.
 - Tier: 3 > 4. 
 - Old level 1 ability: Roll: Give unfrozen shop pets +1 health until end of battle for each roll this turn.
 - Old level 2 ability: Roll: Give unfrozen shop pets +2 health until end of battle for each roll this turn.
 - Old level 3 ability: Roll: Give unfrozen shop pets +3 health until end of battle for each roll this turn.
 - New level 1 ability: Roll: Give new shop pets +1 attack and +1 health until next turn for each roll, up to 7 rolls.
 - New level 2 ability: Roll: Give new shop pets +2 attack and +2 health until next turn for each roll, up to 7 rolls.
 - New level 3 ability: Roll: Give new shop pets +3 attack and +3 health until next turn for each roll, up to 7 rolls.
 - Tier: 3 > 4. 
 - Stats: 1/3 > 2/4. 
 - Stats: 2/4 > 2/3. 
 - Tier: 3 > 2. 
 - Stats: 3/4 > 4/2. 
 - Old level 1 ability: End turn: Swallow and copy the left-most Start of battle shop pet until end of battle.
 - Old level 2 ability: End turn: Swallow and copy the two left-most Start of battle shop pets until end of battle.
 - Old level 3 ability: End turn: Swallow and copy the three left-most Start of battle shop pets until end of battle.
 - New level 1 ability: End turn: Swallow and copy the left-most unfrozen shop pet until next turn.
 - New level 2 ability: End turn: Swallow and copy the two left-most unfrozen shop pets until next turn.
 - New level 3 ability: End turn: Swallow and copy the three left-most unfrozen shop pets until next turn.
 - Stats: 3/3 > 2/6. 
 - Old level 1 ability: Faint: Spend mana to summon one pet with +1 attack and +1 health per mana.
 - Old level 2 ability: Faint: Spend mana to summon two pets with +1 attack and +1 health per mana.
 - Old level 3 ability: Faint: Spend mana to summon three pets with +1 attack and +1 health per mana.
 - New level 1 ability: Faint: Spend mana to summon one 3/3 pet with +1 attack and +2 health per 2 mana.
 - New level 2 ability: Faint: Spend mana to summon two 3/3 pets with +1 attack and +2 health per 2 mana.
 - New level 3 ability: Faint: Spend mana to summon three 3/3 pets with +1 attack and +2 health per 2 mana.
 - Stats: 4/5 > 2/5. 
 - Old level 1 ability: Friend level-up: Give it +2 mana and +1 experience. Works 1 time per turn.
 - Old level 2 ability: Friend level-up: Give it +2 mana and +1 experience. Works 2 times per turn.
 - Old level 3 ability: Friend level-up: Give it +2 mana and +1 experience. Works 3 times per turn.
 - New level 1 ability: Friend level-up: Give it +2 mana. Also give +1 experience on the first trigger this turn.
 - New level 2 ability: Friend level-up: Give it +4 mana. Also give +1 experience on the first two triggers this turn.
 - New level 3 ability: Friend level-up: Give it +6 mana. Also give +1 experience on the first three triggers this turn.
 - Tier: 4 > 5. 
 - Stats: 1/1 > 4/2. 
 - Stats: 4/7 > 4/6. 
 - Old level 1 ability: Knock out: Gain +2 attack and +2 health. Gain double against tier 4 pets or higher.
 - Old level 2 ability: Knock out: Gain +4 attack and +4 health. Gain double against tier 4 pets or higher.
 - Old level 3 ability: Knock out: Gain +6 attack and +6 health. Gain double against tier 4 pets or higher.
 - New level 1 ability: Knock out: Gain +3 attack and +3 health. Works 3 times per battle.
 - New level 2 ability: Knock out: Gain +6 attack and +6 health. Works 3 times per battle.
 - New level 3 ability: Knock out: Gain +9 attack and +9 health. Works 3 times per battle.
 - Tier: 4 > 5. 
 - Old level 1 ability: Eats apple: Give friends +1 attack and +1 health. Works 2 times per turn.
 - Old level 2 ability: Eats apple: Give friends +2 attack and +2 health. Works 2 times per turn.
 - Old level 3 ability: Eats apple: Give friends +3 attack and +3 health. Works 2 times per turn.
 - New level 1 ability: Eats apple: Give friends +1 attack and +1 health. Works 1 time per turn.
 - New level 2 ability: Eats apple: Give friends +2 attack and +2 health. Works 1 time per turn.
 - New level 3 ability: Eats apple: Give friends +3 attack and +3 health. Works 1 time per turn.
 - Old level 1 ability: Start of battle: Remove 20% health from ALL other pets.
 - Old level 2 ability: Start of battle: Remove 40% health from ALL other pets.
 - Old level 3 ability: Start of battle: Remove 60% health from ALL other pets.
 - New level 1 ability: Faint: Remove 15% health from ALL other pets.
 - New level 2 ability: Faint: Remove 30% health from ALL other pets.
 - New level 3 ability: Faint: Remove 45% health from ALL other pets.
 - Old level 1 ability: End turn: Summon one random level 1 nostalgic toy.
 - Old level 2 ability: End turn: Summon one random level 2 nostalgic toy.
 - Old level 3 ability: End turn: Summon one random level 3 nostalgic toy.
 - New level 1 ability: Start of turn: Summon one random level 1 nostalgic toy.
 - New level 2 ability: Start of turn: Summon one random level 2 nostalgic toy.
 - New level 3 ability: Start of turn: Summon one random level 3 nostalgic toy.
 - Old level 1 ability: Start of battle: Give one random friend ahead +2 mana. Triggers 3 times.
 - Old level 2 ability: Start of battle: Give one random friend ahead +2 mana. Triggers 6 times.
 - Old level 3 ability: Start of battle: Give one random friend ahead +2 mana. Triggers 9 times.
 - New level 1 ability: Start of battle: Give one friend ahead +2 mana. Repeat 3 times and spread evenly.
 - New level 2 ability: Start of battle: Give one friend ahead +2 mana. Repeat 6 times and spread evenly.
 - New level 3 ability: Start of battle: Give one friend ahead +2 mana. Repeat 9 times and spread evenly.
 - Tier: 4 > 3. 
 - Stats: 3/4 > 2/3. 
 - Old level 1 ability: Friend ahead faints: Deal 2 damage for each of its level to one random enemy.
 - Old level 2 ability: Friend ahead faints: Deal 4 damage for each of its level to one random enemy.
 - Old level 3 ability: Friend ahead faints: Deal 6 damage for each of its level to one random enemy.
 - New level 1 ability: Friend ahead faints: Deal 2 damage to the first enemy. Double if the friend was level 3.
 - New level 2 ability: Friend ahead faints: Deal 4 damage to the first enemy. Double if the friend was level 3.
 - New level 3 ability: Friend ahead faints: Deal 6 damage to the first enemy. Double if the friend was level 3.
 - Stats: 5/4 > 7/4. 
 - Old level 1 ability: Faint: Make ALL pets within one space  Exposed.
 - Old level 2 ability: Faint: Make ALL pets within two spaces Exposed.
 - Old level 3 ability: Faint: Make ALL pets within three spaces Exposed.
 - New level 1 ability: Faint: Make ALL pets within one space Icky.
 - New level 2 ability: Faint: Make ALL pets within two spaces Icky.
 - New level 3 ability: Faint: Make ALL pets within three spaces Icky.
 - Stats: 3/5 > 1/4. 
 - Old level 1 ability: Roll 6 times: Give the two highest tier friends +1 attack and +1 health.
 - Old level 2 ability: Roll 6 times: Give the two highest tier friends +2 attack and +2 health.
 - Old level 3 ability: Roll 6 times: Give the two highest tier friends +3 attack and +3 health.
 - New level 1 ability: End turn: Give adjacent friends +1 attack and +1 health for every 4 roll, up to 8 rolls.
 - New level 2 ability: End turn: Give adjacent friends +2 attack and +2 health for every 4 roll, up to 8 rolls.
 - New level 3 ability: End turn: Give adjacent friends +3 attack and +3 health for every 4 roll, up to 8 rolls.
 - Tier: 5 > 6. 
 - Stats: 5/4 > 3/2. 
 - Added to Custom pack.
 - Removed from Unicorn pack.
 - Stats: 3/7 > 2/7. 
 - Old level 1 ability: Friend faints: Transfer all friendly mana + 2 to the nearest friend ahead.
 - Old level 2 ability: Friend faints: Transfer all friendly mana + 4 to the nearest friend ahead.
 - Old level 3 ability: Friend faints: Transfer all friendly mana + 6 to the nearest friend ahead.
 - New level 1 ability: Friend faints: Transfer all unspendable friendly mana + 2 to nearest friend ahead.
 - New level 2 ability: Friend faints: Transfer all unspendable friendly mana + 4 to nearest friend ahead.
 - New level 3 ability: Friend faints: Transfer all unspendable friendly mana + 6 to nearest friend ahead.
 - Old level 1 ability: Friend jumped: Give it permanent +2 attack and +2 health.
 - Old level 2 ability: Friend jumped: Give it permanent +4 attack and +4 health.
 - Old level 3 ability: Friend jumped: Give it permanent +6 attack and +6 health.
 - New level 1 ability: Friend jumped: Give it permanent +1 attack and +2 health.
 - New level 2 ability: Friend jumped: Give it permanent +2 attack and +4 health.
 - New level 3 ability: Friend jumped: Give it permanent +3 attack and +6 health.
 - Old level 1 ability: End turn: Give front-most friend +2 attack and +3 health.
 - Old level 2 ability: End turn: Give front-most friend +4 attack and +6 health.
 - Old level 3 ability: End turn: Give front-most friend +6 attack and +9 health.
 - New level 1 ability: End turn: Give front-most friend +2 attack and +2 health.
 - New level 2 ability: End turn: Give front-most friend +4 attack and +4 health.
 - New level 3 ability: End turn: Give front-most friend +6 attack and +6 health.
 - Old level 1 ability: Faint: Summon one Nessie with +1 attack and +2 health for each roll this turn, up to 7 rolls.
 - Old level 2 ability: Faint: Summon one Nessie with +2 attack and +4 health for each roll this turn, up to 7 rolls.
 - Old level 3 ability: Faint: Summon one Nessie with +3 attack and +6 health for each roll this turn, up to 7 rolls.
 - New level 1 ability: Faint: Summon one 3/3 Boat. If it's your first Boat this turn, give it +1 and +1 for each roll.
 - New level 2 ability: Faint: Summon one 6/6 Boat. If it's your first Boat this turn, give it +2 and +2 for each roll.
 - New level 3 ability: Faint: Summon one 9/9 Boat. If it's your first Boat this turn, give it +3 and +3 for each roll.
 - Stats: 4/5 > 5/6. 
 - Old level 1 ability: Faint: Spend 6 mana to gain +3 gold next turn.
 - Old level 2 ability: Faint: Spend 6 mana to gain +6 gold next turn.
 - Old level 3 ability: Faint: Spend 6 mana to gain +9 gold next turn.
 - New level 1 ability: Faint: Spend 4 mana to gain +3 gold next turn.
 - New level 2 ability: Faint: Spend 4 mana to gain +6 gold next turn.
 - New level 3 ability: Faint: Spend 4 mana to gain +9 gold next turn.
 - Tier: 5 > 6. 
 - Added to Custom pack.
 - Removed from Puppy pack.
 - Stats: 6/9 > 6/7. 
 - Old level 1 ability: End turn: Give friends with no food perks +1 attack and +1 health.
 - Old level 2 ability: End turn: Give friends with no food perks +2 attack and +2 health.
 - Old level 3 ability: End turn: Give friends with no food perks +3 attack and +3 health.
 - New level 1 ability: End turn: Give three random friends with no food perks +1 attack and +1 health.
 - New level 2 ability: End turn: Give three random friends with no food perks +2 attack and +2 health.
 - New level 3 ability: End turn: Give three random friends with no food perks +3 attack and +3 health.
 - Tier: 5 > 4. 
 - Stats: 5/5 > 4/4. 
 - Old level 1 ability: Buy: Give future shop  Tandgrisner +2 attack and +2 health.
 - Old level 2 ability: Buy: Give future shop Tandgrisner +4 attack and +4 health.
 - Old level 3 ability: Buy: Give future shop Tandgrisner +6 attack and +6 health.
 - New level 1 ability: Buy: Give future shop Tandgrisner +3 attack and +3 health.
 - New level 2 ability: Buy: Give future shop Tandgrisner +6 attack and +6 health.
 - New level 3 ability: Buy: Give future shop Tandgrisner +9 attack and +9 health.
 - Tier: 5 > 4. 
 - Stats: 5/5 > 4/4. 
 - Old level 1 ability: Buy: Give future shop  Tandgnost +2 attack and +2 health.
 - Old level 2 ability: Buy: Give future shop Tandgnost +4 attack and +4 health.
 - Old level 3 ability: Buy: Give future shop Tandgnost +6 attack and +6 health.
 - New level 1 ability: Buy: Give future shop Tandgnost +3 attack and +3 health.
 - New level 2 ability: Buy: Give future shop Tandgnost +6 attack and +6 health.
 - New level 3 ability: Buy: Give future shop Tandgnost +9 attack and +9 health.
 - Old level 1 ability: Enemy gained ailment: Deal 3 damage to it and gain damage as health. Works 2 times per battle.
 - Old level 2 ability: Enemy gained ailment: Deal 6 damage to it and gain damage as health. Works 2 times per battle.
 - Old level 3 ability: Enemy gained ailment: Deal 9 damage to it and gain damage as health. Works 2 times per battle.
 - New level 1 ability: Enemy gained ailment: Deal 4 damage to it and gain damage as health. Works 2 times per battle.
 - New level 2 ability: Enemy gained ailment: Deal 8 damage to it and gain damage as health. Works 2 times per battle.
 - New level 3 ability: Enemy gained ailment: Deal 12 damage to it and gain damage as health. Works 2 times per battle.
 - Stats: 5/5 > 4/4. 
 - Tier: 6 > 1. 
 - Added to Unicorn pack.
 - Removed from Custom pack.
 - Old level 1 ability: End turn: Give friends ahead +1 and +1 and then shuffle their positions.
 - Old level 2 ability: End turn: Give friends ahead +2 and +2 and then shuffle their positions.
 - Old level 3 ability: End turn: Give friends ahead +3 and +3 and then shuffle their positions.
 - New level 1 ability: End turn: Give friends ahead +1 attack and +1 health and then shuffle their positions.
 - New level 2 ability: End turn: Give friends ahead +2 attack and +2 health and then shuffle their positions.
 - New level 3 ability: End turn: Give friends ahead +3 attack and +3 health and then shuffle their positions.
 - Old level 1 ability: End turn: Summon four 10/10 Fishes.
 - Old level 2 ability: End turn: Summon four 20/20 Fishes.
 - Old level 3 ability: End turn: Summon four 30/30 Fishes.
 - New level 1 ability: End turn: Summon one 8/8 Fish and give it +2 experience.
 - New level 2 ability: End turn: Summon one 16/16 Fish and give it +4 experience.
 - New level 3 ability: End turn: Summon one 24/24 Fish and give it +6 experience.
 - Old level 1 ability: Faint: Make ANY three random pets Crisp, then summon one 6/6 Young Phoenix.
 - Old level 2 ability: Faint: Make ANY six random pets Crisp, then summon one 12/12 Young Phoenix.
 - Old level 3 ability: Faint: Make ANY nine random pets Crisp, then summon one 18/18 Young Phoenix.
 - New level 1 ability: Faint: Make ANY three random pets Crisp, then summon one 4/4 Young Phoenix.
 - New level 2 ability: Faint: Make ANY six random pets Crisp, then summon one 8/8 Young Phoenix.
 - New level 3 ability: Faint: Make ANY nine random pets Crisp, then summon one 12/12 Young Phoenix.
 - Stats: 6/6 > 8/3. 
 - Stats: 3/4 > 4/5. 
 - Old level 1 ability: Friend level-up: Give friends +1 attack and +2 health.
 - Old level 2 ability: Friend level-up: Give friends +2 attack and +4 health.
 - Old level 3 ability: Friend level-up: Give friends +3 attack and +6 health.
 - New level 1 ability: Friend level-up: Give friends +1 attack and +1 health.
 - New level 2 ability: Friend level-up: Give friends +2 attack and +2 health.
 - New level 3 ability: Friend level-up: Give friends +3 attack and +3 health.
 - Old level 1 ability: Four friends hurt: Remove 2 health from all enemies.
 - Old level 2 ability: Four friends hurt: Remove 4 health from all enemies.
 - Old level 3 ability: Four friends hurt: Remove 6 health from all enemies.
 - New level 1 ability: Four friends hurt: Remove 3 health from all enemies.
 - New level 2 ability: Four friends hurt: Remove 6 health from all enemies.
 - New level 3 ability: Four friends hurt: Remove 9 health from all enemies.
 - Stats: 5/7 > 5/9. 
 - Old level 1 ability: End turn: Roll three times while freezing duplicate pets.
 - Old level 2 ability: End turn: Roll six times while freezing duplicate pets.
 - Old level 3 ability: End turn: Roll nine times while freezing duplicate pets.
 - New level 1 ability: Start of turn: Roll four times while freezing copies.
 - New level 2 ability: Start of turn: Roll eight times while freezing copies.
 - New level 3 ability: Start of turn: Roll twelve times while freezing copies.
 - Old ability: Start of battle: Give the front-most friend +1 mana.
 - New ability: Start of battle: Give the front-most friend +2 mana.
 - Old ability: Start of battle: Give one random friend +1 experience.
 - New ability: Start of battle: Give the back-most tier 2 or lower friend +1 experience.
  • Changed Golden Egg.
 - Old perk: Before attack: Deal 5 damage to target, once. Also sells for +3 gold.
 - New perk: Before attack: Deal 6 damage to target, once.
 - Old ability: Transform one  Bad Dog into  Good Dog, or give +8 health.
 - New ability: Transform one Bad Dog into Good Dog, or give +4 attack and +4 health.
 - Tier: 1 > 2. 
 - Old perk: Before battle: Give nearest friend ahead +2 health.
 - New perk: Before battle: Summon one 3/3 pet like this.
 - Added to Custom pack.
 - Removed from Unicorn pack.
 - Tier: 1 > 2. 
 - Old perk: Empty front space: Jump to the front, once.
 - New perk: Empty front space: Jump to the front and gain +2 mana, once.
 - Tier: 2 > 1. 
 - Old perk: Before battle: Gain +3 health.
 - New perk: Before battle: Give the front-most friendly pet +2 health.
 - Added to Custom pack.
  • Changed Magic Beans.
 - Tier: 4 > 5. 
 - Old perk: Start of turn: Gain the Golden Egg perk.
 - New perk: Start of turn: Gain the Golden Egg perk and increase sell value by 4 gold.
 - Tier: 5 > 1. 
 - Old ability: Give one pet +6 mana. Half the mana will decay on start of each turn.
 - New ability: Give one pet +3 mana.
 - Tier: 5 > 6. 
 - Old perk: Faint: Summon two 3/3 Nordic Goats.
 - New perk: Faint: Summon two 5/5 Nordic Goats.
 - Added to Custom pack.
 - Removed from Unicorn pack.
 - Old ability: Choose one free tier 6 food to stock from all packs.
 - New ability: Choose one free tier 6 food to stock from ALL packs.


References

  1. Update 35 - Unicorn balance Official patch notes, 24-07-2024