The Basics

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Objective

Super Auto Pets has two objectives depending on the mode of play. In Arena Mode, the objective of the game is to win ten matches. In Versus and With Friends modes, the objective is to be the last player standing.

Gameplay

Every round has two phases.

The first phase is the Shop Phase, where the player uses a limited supply of Gold, the in-game currency, to buy Pets and Food to improve their team. Players have five slots to fill with Pets on their team.

The second phase is the Battle Phase, where the team automatically fights an opponent's team. Pets attack in a right-to-left order, with the player's rightmost pet attacking the opponent's leftmost pet first. Battles continue in this order until all pets on one side have fainted.

Shop Phase

The Shop Phase is the portion of the game where players can purchase Pets and Food using Gold. At the beginning of each round, players start with 10 Gold by default. The Shop Phase is also referred to as a Turn.

During this phase, players can:

  • Buy Pets to add to their team.
  • Purchase Food to enhance their pets’ stats or grant abilities.
  • Rearrange their team to optimize positioning.
  • Roll the shop to refresh available Pets and Food.

Once a player has made their desired purchases and adjustments, they can proceed to the Battle Phase by clicking the "End Turn" button at the bottom right of the screen.

  • In Versus Mode and With Friends Mode, a turn timer is active. If all players have not manually ended their turn before the timer expires, the game will automatically progress to the Battle Phase.

Pets

Pets are a player's fighters, and each pet has its own base stats and ability. A player can buy a Pet for three Gold at the bottom left section of the shop. On turn 1, a player starts with five empty slots and can have a team of up to three pets.

Pets have two stats which can be of varying values: Attack and Health.

  • Attack refers to how much health the pet removes from an enemy each time it attacks.
  • Health determines how much damage the pet can take before it faints.

For most Pets, Attack and Health are both capped at a maximum of 50 each, except for the Behemoth, which has its stats capped at 100 each.

A pet's base stats refer to the amount of Attack and Health it innately has when purchased. Pets also have unique abilities, which typically require specific conditions to activate. These triggers allow for synergy between certain pets, as they can activate each other's abilities. To learn more about pet ability types and triggers, see the Pet Archetypes page: Pet Archetypes.

Leveling Up

Pets can be upgraded to a maximum of three Levels. A higher-Level Pet has a more powerful ability.

By default, all Pets are Level 1 when purchased from the shop. A player can level up a Pet in two ways:

  • **Merging Pets** – Dragging a duplicate Pet from the shop onto the same Pet already on the player's team (costs Gold 3).
  • **Feeding Chocolate** – Giving a Pet Chocolate, which grants +1 Experience.

A level-up results in:

  • +1 Attack and +1 Health for the pet.
  • +1 Experience towards the next Level.

Experience requirements per level:

  • **Level 2:** Requires 2 Experience.
  • **Level 3:** Requires 3 additional Experience.

If a Pet reaches Level 3 for the first time, the player will unlock the Achievement for that specific Pet.

Food

Food enhances a Pet's ability to fight and can be purchased from the bottom right section of the shop.

There are two main types of Food:

  • **Stat-boosting Food** – Increases a Pet's Attack and/or Health.
  • **Food Perks** – Grants a Pet a special ability. Pets may only carry one Perk at a time.

Food, like Pets, costs Gold 3 each, except for the Sleeping Pill and Strawberry Jam, which only cost Gold 1.

Rolls

If a player does not like the options in the shop, they may Roll the shop by pressing the Roll button on the bottom left of the screen. Rolling the shop costs one gold and refreshes everything in the shop, giving new options to choose from. A player may also freeze pets or food for later by clicking the item and pressing the freeze button. When a player rolls the shop, frozen pets and foods will stay in the left-most slot of the shop until a player unfreezes or buys them. Frozen shop items will take up a shop slot and give less options to choose from. A free roll automatically occurs at the start of each new Shop Phase, but this does not cost additional Gold. If a player has free rolls from a Pet's ability, such as the Bigfoot or Marmoset, the Roll button will display "Free" along with the number of available free rolls.

Turn Numbers and Tiers

At the beginning of the game, only a limited selection of Pets and Food is available. As the game progresses, the shop tier upgrades on every odd-numbered turn, granting access to higher-tier Pets with improved stats and abilities.

The shop tiers advance as follows:

  • **Turn 1** – Tier 1
  • **Turn 3** – Tier 2
  • **Turn 5** – Tier 3
  • **Turn 7** – Tier 4
  • **Turn 9** – Tier 5
  • **Turn 11+** – Tier 6 (the maximum tier)

The shop remains at Tier 6 until the game ends.

Players can gain early access to higher-tier Pets by leveling up an existing Pet. Upon leveling up, the player is given a choice between two Pets from the next tier. However, this effect does not apply when merging two Level 2 Pets into a Level 3 Pet.

Battle Phase

The Battle Phase pits a player's team against an opposing, user-created team of enemy Pets.

The battle begins with the Start of Battle phase, where all Pets with this ability trigger will activate their effects. After this, Pets attack automatically:

  • The player's right-most Pet attacks the opponent's left-most Pet simultaneously.
  • If a Pet's Health reaches zero, it is Knocked Out/Fainted and removed from battle.
  • The next Pet in line shifts forward to continue attacking.
  • This process repeats until all Pets from at least one team have fainted.

Pet abilities significantly influence the flow of battle, often leading to complex interactions, especially in later turns.

Battle Outcomes

There are three possible outcomes at the end of a battle:

  • **Victory** – If all opposing Pets have fainted while at least one of the player's Pets remains, the player wins the battle and gains a Trophy.
  • **Defeat** – If all of the player's Pets have fainted while the opponent still has at least one remaining, the player loses the battle and loses one Life.
  • **Draw** – If both teams have no surviving Pets, the match ends in a draw, and no Trophies or Lives are gained or lost.

After the battle concludes, the game progresses to the next turn. Any Start of Turn abilities will activate. Due to the limited options and high randomization in turns 1 and 2, players will gain one life at the start of turn 3 if they have lost any so far.

Modes

Super Auto Pets offers three unique modes of gameplay: Arena Mode, Versus Mode, and With Friends Mode.

Arena

Arena Mode features untimed, asynchronous battles against opponents selected from a pool of teams. These battles are asynchronous, meaning the game selects an opponent from a database of teams created by other players on the same turn and matches them against the player's team. The objective is to win 10 battles (gain 10 Trophies). Arena Mode features three difficulty levels: Easy, Normal, and Hard

Normal Mode

Normal mode is the default way to play the Arena game mode. Players start with 5 lives and will lose one every time they lose a battle. Players win the game once they have won 10 battles.

Easy Mode

In Easy Mode, players start with 7 lives and will lose one every time they lose a battle. Players win the game once they have won 10 battles. However, they will not gain Achievements or Snacks.

Hard Mode

In Hard Mode, players start with 5 lives and will lose one every time they lose a battle. Players win the game once they have won 10 battles. Starting on turn 3, players will be forced to choose between two Hard Mode Toys that either gives the player's team a disadvantage or the opponent's team an advantage. New Hard Mode Toys are forced upon the player every odd turn.

Winning Arena Mode

A player has won Arena Mode once they have won 10 battles (gained 10 trophies). If they have any Level 3 pets on their winning team on Normal or Hard mode, they will win a special red ribbon along with the Achievement they have gained earlier. If a player has won Hard mode with Level 2 or 3 pets on their winning team, they will win a special blue ribbon along with the Achievement.

Versus

Versus mode enters the player into a game room with two to eight players. Players start with 6 lives and will lose one every time they lose a battle. Players win the game once they are the last player standing. This mode features a turn timer. In order to keep the game going, players must complete their shop phase within an allotted amount of time, or the game will automatically go to the battle phase. Players can only gain ribbons in Arena Mode.

With Friends

Players can play games synchronously and remotely with their own friends. A player can create their own room and customize various game mechanics, such as the number of lives, the turn timer, and the packs players can use. Other players may join the room by entering a code that the host has created. Players win the game once they are the last player standing. This mode features a turn timer. In order to keep the game going, players must complete their shop phase within an allotted amount of time, or the game will automatically go to the battle phase. Players can only gain ribbons in Arena Mode.

Packs

Super Auto Pets houses a variety of Packs - groups of pets and foods crafted to create different and engaging gameplay between them. These packs with preset lineups of pets are colloquially referred to as "Static Packs" due to their unchanging and predictable nature. There are currently 6 Static Packs in the game:

There are also 2 Mini Packs in the game, which include additional pet options for customs but can't be played on their own. They have fewer pets than Static Packs and are $5.00 USD each:

Providing more nuance and strategy to the game are the Weekly Pack and Custom Packs. The Weekly Pack changes every week and features different pets from all packs using a synergy-minded randomizer. Custom Packs allow players to create their own packs using all unlocked pets and foods.

Static Pack players will go against other teams using the same pack unless the "Play against all packs" option is turned on, in which case they can play against other Static Packs. Custom Pack and Weekly Pack players can only play against other players using the same mode as them.